UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDeltaCheckpointData Struct Reference

#include <ReplayTypes.h>

Public Member Functions

void CountBytes (FArchive &Ar) const
 

Public Attributes

TArray< FString > RecordingDeletedNetStartupActors
 
TSet< FString > DestroyedNetStartupActors
 
TSet< FNetworkGUIDDestroyedDynamicActors
 
TMap< FNetworkGUID, EChannelCloseReasonChannelsToClose
 

Member Function Documentation

◆ CountBytes()

void FDeltaCheckpointData::CountBytes ( FArchive Ar) const

Member Data Documentation

◆ ChannelsToClose

TMap<FNetworkGUID, EChannelCloseReason> FDeltaCheckpointData::ChannelsToClose

Channels closed that were open in the previous checkpoint, and the reason why

◆ DestroyedDynamicActors

TSet<FNetworkGUID> FDeltaCheckpointData::DestroyedDynamicActors

Destroyed dynamic actors that were active in the previous checkpoint

◆ DestroyedNetStartupActors

TSet<FString> FDeltaCheckpointData::DestroyedNetStartupActors

Net startup actors that were destroyed

◆ RecordingDeletedNetStartupActors

TArray<FString> FDeltaCheckpointData::RecordingDeletedNetStartupActors

Net startup actors that were destroyed


The documentation for this struct was generated from the following files: