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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ReplayTypes.h>
Public Member Functions | |
| void | CountBytes (FArchive &Ar) const |
Public Attributes | |
| TArray< FString > | RecordingDeletedNetStartupActors |
| TSet< FString > | DestroyedNetStartupActors |
| TSet< FNetworkGUID > | DestroyedDynamicActors |
| TMap< FNetworkGUID, EChannelCloseReason > | ChannelsToClose |
| TMap<FNetworkGUID, EChannelCloseReason> FDeltaCheckpointData::ChannelsToClose |
Channels closed that were open in the previous checkpoint, and the reason why
| TSet<FNetworkGUID> FDeltaCheckpointData::DestroyedDynamicActors |
Destroyed dynamic actors that were active in the previous checkpoint
| TSet<FString> FDeltaCheckpointData::DestroyedNetStartupActors |
Net startup actors that were destroyed
| TArray<FString> FDeltaCheckpointData::RecordingDeletedNetStartupActors |
Net startup actors that were destroyed