UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDirectPathObjectLocator Struct Reference

#include <DirectPathObjectLocator.h>

Public Member Functions

UE::UniversalObjectLocator::FResolveResult Resolve (const UE::UniversalObjectLocator::FResolveParams &Params) const
 
UE::UniversalObjectLocator::FInitializeResult Initialize (const UE::UniversalObjectLocator::FInitializeParams &InParams)
 
void ToString (FStringBuilderBase &OutStringBuilder) const
 
UE::UniversalObjectLocator::FParseStringResult TryParseString (FStringView InString, const UE::UniversalObjectLocator::FParseStringParams &Params)
 

Static Public Member Functions

static uint32 ComputePriority (const UObject *Object, const UObject *Context)
 

Public Attributes

FSoftObjectPath Path
 

Static Public Attributes

static UNIVERSALOBJECTLOCATOR_API UE::UniversalObjectLocator::TFragmentTypeHandle< FDirectPathObjectLocatorFragmentType
 

Friends

uint32 GetTypeHash (const FDirectPathObjectLocator &A)
 
bool operator== (const FDirectPathObjectLocator &A, const FDirectPathObjectLocator &B)
 

Detailed Description

Object locator type that simply references its object by a direct path

Member Function Documentation

◆ ComputePriority()

uint32 FDirectPathObjectLocator::ComputePriority ( const UObject Object,
const UObject Context 
)
static

◆ Initialize()

UE::UniversalObjectLocator::FInitializeResult FDirectPathObjectLocator::Initialize ( const UE::UniversalObjectLocator::FInitializeParams InParams)

◆ Resolve()

UE::UniversalObjectLocator::FResolveResult FDirectPathObjectLocator::Resolve ( const UE::UniversalObjectLocator::FResolveParams Params) const

◆ ToString()

void FDirectPathObjectLocator::ToString ( FStringBuilderBase OutStringBuilder) const

◆ TryParseString()

UE::UniversalObjectLocator::FParseStringResult FDirectPathObjectLocator::TryParseString ( FStringView  InString,
const UE::UniversalObjectLocator::FParseStringParams Params 
)

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( const FDirectPathObjectLocator A)
friend

◆ operator==

bool operator== ( const FDirectPathObjectLocator A,
const FDirectPathObjectLocator B 
)
friend

Member Data Documentation

◆ FragmentType

UE::UniversalObjectLocator::TFragmentTypeHandle< FDirectPathObjectLocator > FDirectPathObjectLocator::FragmentType
static

◆ Path

FSoftObjectPath FDirectPathObjectLocator::Path

The documentation for this struct was generated from the following files: