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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SceneVisibilityPrivate.h>
Public Member Functions | |
| FDrawCommandRelevancePacket () | |
| void | AddCommandsForMesh (int32 PrimitiveIndex, const FPrimitiveSceneInfo *InPrimitiveSceneInfo, const FStaticMeshBatchRelevance &RESTRICT StaticMeshRelevance, const FStaticMeshBatch &RESTRICT StaticMesh, EMeshDrawCommandCullingPayloadFlags CullingPayloadFlags, const FScene &Scene, bool bCanCache, EMeshPass::Type PassType) |
| FDrawCommandRelevancePacket::FDrawCommandRelevancePacket | ( | ) |
| void FDrawCommandRelevancePacket::AddCommandsForMesh | ( | int32 | PrimitiveIndex, |
| const FPrimitiveSceneInfo * | InPrimitiveSceneInfo, | ||
| const FStaticMeshBatchRelevance &RESTRICT | StaticMeshRelevance, | ||
| const FStaticMeshBatch &RESTRICT | StaticMesh, | ||
| EMeshDrawCommandCullingPayloadFlags | CullingPayloadFlags, | ||
| const FScene & | Scene, | ||
| bool | bCanCache, | ||
| EMeshPass::Type | PassType | ||
| ) |
| bool FDrawCommandRelevancePacket::bUseCachedMeshDrawCommands |
| FPassDrawCommandBuildFlagsArray FDrawCommandRelevancePacket::DynamicBuildFlags[EMeshPass::Num] |
| FPassDrawCommandBuildRequestArray FDrawCommandRelevancePacket::DynamicBuildRequests[EMeshPass::Num] |
| int32 FDrawCommandRelevancePacket::NumDynamicBuildRequestElements[EMeshPass::Num] |
| FPassDrawCommandArray FDrawCommandRelevancePacket::VisibleCachedDrawCommands[EMeshPass::Num] |