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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ParticleHelper.h>
Inheritance diagram for FDynamicBeam2EmitterReplayData:Public Member Functions | |
| FDynamicBeam2EmitterReplayData () | |
| virtual void | Serialize (FArchive &Ar) |
Public Member Functions inherited from FDynamicSpriteEmitterReplayDataBase | |
| FDynamicSpriteEmitterReplayDataBase () | |
| ~FDynamicSpriteEmitterReplayDataBase () | |
Public Member Functions inherited from FDynamicEmitterReplayDataBase | |
| FDynamicEmitterReplayDataBase () | |
| virtual | ~FDynamicEmitterReplayDataBase () |
Source data for Beam emitters
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inline |
Constructor
Serialization
Reimplemented from FDynamicSpriteEmitterReplayDataBase.
| int32 FDynamicBeam2EmitterReplayData::BeamDataOffset |
| bool FDynamicBeam2EmitterReplayData::bHighFreqNoise_Enabled |
| bool FDynamicBeam2EmitterReplayData::bLowFreqNoise_Enabled |
| bool FDynamicBeam2EmitterReplayData::bRenderDirectLine |
| bool FDynamicBeam2EmitterReplayData::bRenderGeometry |
Debugging rendering flags
| bool FDynamicBeam2EmitterReplayData::bRenderLines |
| bool FDynamicBeam2EmitterReplayData::bRenderTessellation |
| bool FDynamicBeam2EmitterReplayData::bSmoothNoise_Enabled |
| bool FDynamicBeam2EmitterReplayData::bTargetNoise |
| bool FDynamicBeam2EmitterReplayData::bUseSource |
| bool FDynamicBeam2EmitterReplayData::bUseTarget |
| int32 FDynamicBeam2EmitterReplayData::Frequency |
| int32 FDynamicBeam2EmitterReplayData::IndexCount |
| int32 FDynamicBeam2EmitterReplayData::IndexStride |
| int32 FDynamicBeam2EmitterReplayData::InterpolatedPointsOffset |
| int32 FDynamicBeam2EmitterReplayData::InterpolationPoints |
| int32 FDynamicBeam2EmitterReplayData::NextNoisePointsOffset |
| int32 FDynamicBeam2EmitterReplayData::NoiseDeltaTimeOffset |
| int32 FDynamicBeam2EmitterReplayData::NoiseDistanceScaleOffset |
| float FDynamicBeam2EmitterReplayData::NoiseLockRadius |
| float FDynamicBeam2EmitterReplayData::NoiseLockTime |
| float FDynamicBeam2EmitterReplayData::NoiseRangeScale |
| int32 FDynamicBeam2EmitterReplayData::NoiseRateOffset |
| FVector3f FDynamicBeam2EmitterReplayData::NoiseSpeed |
| float FDynamicBeam2EmitterReplayData::NoiseTangentStrength |
| float FDynamicBeam2EmitterReplayData::NoiseTension |
| int32 FDynamicBeam2EmitterReplayData::NoiseTessellation |
| int32 FDynamicBeam2EmitterReplayData::Sheets |
| uint8 FDynamicBeam2EmitterReplayData::TaperMethod |
| int32 FDynamicBeam2EmitterReplayData::TaperValuesOffset |
| int32 FDynamicBeam2EmitterReplayData::TargetNoisePointsOffset |
| int32 FDynamicBeam2EmitterReplayData::TextureTile |
| float FDynamicBeam2EmitterReplayData::TextureTileDistance |
| int32 FDynamicBeam2EmitterReplayData::UpVectorStepSize |
| int32 FDynamicBeam2EmitterReplayData::VertexCount |