UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDynamicSpriteEmitterReplayData Struct Reference

#include <ParticleHelper.h>

+ Inheritance diagram for FDynamicSpriteEmitterReplayData:

Public Member Functions

 FDynamicSpriteEmitterReplayData ()
 
virtual void Serialize (FArchive &Ar)
 
- Public Member Functions inherited from FDynamicSpriteEmitterReplayDataBase
 FDynamicSpriteEmitterReplayDataBase ()
 
 ~FDynamicSpriteEmitterReplayDataBase ()
 
- Public Member Functions inherited from FDynamicEmitterReplayDataBase
 FDynamicEmitterReplayDataBase ()
 
virtual ~FDynamicEmitterReplayDataBase ()
 

Additional Inherited Members

- Public Attributes inherited from FDynamicSpriteEmitterReplayDataBase
UMaterialInterfaceMaterialInterface
 
struct FParticleRequiredModuleRequiredModule
 
FVector3f NormalsSphereCenter
 
FVector3f NormalsCylinderDirection
 
float InvDeltaSeconds
 
FVector3f LWCTile
 
int32 MaxDrawCount
 
int32 OrbitModuleOffset
 
int32 DynamicParameterDataOffset
 
int32 LightDataOffset
 
float LightVolumetricScatteringIntensity
 
int32 CameraPayloadOffset
 
int32 SubUVDataOffset
 
int32 SubImages_Horizontal
 
int32 SubImages_Vertical
 
bool bUseLocalSpace
 
bool bLockAxis
 
uint8 ScreenAlignment
 
uint8 LockAxisFlag
 
uint8 EmitterRenderMode
 
uint8 EmitterNormalsMode
 
FVector2f PivotOffset
 
bool bUseVelocityForMotionBlur
 
bool bRemoveHMDRoll
 
float MinFacingCameraBlendDistance
 
float MaxFacingCameraBlendDistance
 
- Public Attributes inherited from FDynamicEmitterReplayDataBase
EDynamicEmitterType eEmitterType
 
int32 ActiveParticleCount
 
int32 ParticleStride
 
FParticleDataContainer DataContainer
 
FVector3f Scale
 
int32 SortMode
 
FMacroUVOverride MacroUVOverride
 

Detailed Description

Source data for Sprite emitters

Constructor & Destructor Documentation

◆ FDynamicSpriteEmitterReplayData()

FDynamicSpriteEmitterReplayData::FDynamicSpriteEmitterReplayData ( )
inline

Constructor

Member Function Documentation

◆ Serialize()

virtual void FDynamicSpriteEmitterReplayData::Serialize ( FArchive Ar)
inlinevirtual

Serialization

Reimplemented from FDynamicSpriteEmitterReplayDataBase.


The documentation for this struct was generated from the following file: