#include <SceneVisibilityPrivate.h>
◆ FFilterStaticMeshesForViewData()
| FFilterStaticMeshesForViewData::FFilterStaticMeshesForViewData |
( |
FViewInfo & |
View | ) |
|
◆ bFullEarlyZPass
| bool FFilterStaticMeshesForViewData::bFullEarlyZPass |
◆ ForcedLODLevel
| int32 FFilterStaticMeshesForViewData::ForcedLODLevel |
◆ LODScale
| float FFilterStaticMeshesForViewData::LODScale |
◆ MinScreenRadiusForDepthPrepassSquared
| float FFilterStaticMeshesForViewData::MinScreenRadiusForDepthPrepassSquared |
◆ ViewOrigin
| FVector FFilterStaticMeshesForViewData::ViewOrigin |
The documentation for this struct was generated from the following files: