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| | FFoliageCullInstanceParams (bool InbNeedsSingleLODRuns, bool InbNeedsMultipleLODRuns, bool InbOverestimate, const TArray< FClusterNode > &InTree) |
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| | FFoliageRenderInstanceParams (bool InbNeedsSingleLODRuns, bool InbNeedsMultipleLODRuns, bool InbOverestimate) |
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| FORCEINLINE_DEBUGGABLE void | AddRun (int32 MinLod, int32 MaxLod, int32 FirstInstance, int32 LastInstance) const |
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| FORCEINLINE_DEBUGGABLE void | AddRun (int32 MinLod, int32 MaxLod, const FClusterNode &Node) const |
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| virtual | ~FOneFrameResource () |
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◆ FFoliageCullInstanceParams()
| FFoliageCullInstanceParams::FFoliageCullInstanceParams |
( |
bool |
InbNeedsSingleLODRuns, |
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bool |
InbNeedsMultipleLODRuns, |
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bool |
InbOverestimate, |
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const TArray< FClusterNode > & |
InTree |
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) |
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inline |
◆ FirstOcclusionNode
| int32 FFoliageCullInstanceParams::FirstOcclusionNode |
◆ LastOcclusionNode
| int32 FFoliageCullInstanceParams::LastOcclusionNode |
◆ LODPlanesMax
◆ LODPlanesMin
◆ LODs
| int32 FFoliageCullInstanceParams::LODs |
◆ MaxWPODisplacement
| float FFoliageCullInstanceParams::MaxWPODisplacement |
◆ MinInstancesToSplit
◆ OcclusionResults
| const TArray<bool>* FFoliageCullInstanceParams::OcclusionResults |
◆ OcclusionResultsStart
| int32 FFoliageCullInstanceParams::OcclusionResultsStart |
◆ Tree
◆ View
| const FSceneView* FFoliageCullInstanceParams::View |
◆ ViewFrustumLocal
◆ ViewOriginInLocalOne
| FVector FFoliageCullInstanceParams::ViewOriginInLocalOne |
◆ ViewOriginInLocalZero
| FVector FFoliageCullInstanceParams::ViewOriginInLocalZero |
The documentation for this struct was generated from the following file: