#include <SceneVisibilityPrivate.h>
◆ AddHZBBounds()
| void FGPUOcclusionPacket::FRecordVisitor::AddHZBBounds |
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const FHZBBound & |
Bounds | ) |
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inline |
◆ AddOcclusionFeedback()
◆ AddOcclusionHistory()
◆ AddOcclusionQuery()
◆ AddThrottledOcclusionQuery()
◆ AddVisualizeQuery() [1/2]
| void FGPUOcclusionPacket::FRecordVisitor::AddVisualizeQuery |
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const FBox & |
Box | ) |
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inline |
◆ AddVisualizeQuery() [2/2]
| void FGPUOcclusionPacket::FRecordVisitor::AddVisualizeQuery |
( |
const FBox & |
Box, |
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const FColor & |
Color |
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) |
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inline |
◆ ArrayChunkSize
| constexpr uint32 FGPUOcclusionPacket::FRecordVisitor::ArrayChunkSize = 1024 |
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staticconstexpr |
◆ HZBBounds
◆ OcclusionFeedbacks
◆ OcclusionHistories
◆ OcclusionQueries
◆ VisualizeQueries
The documentation for this struct was generated from the following file: