#include <SceneVisibilityPrivate.h>
◆ FGPUOcclusionPacket()
◆ CanBeOccluded()
◆ OcclusionCullPrimitive()
◆ RecordOcclusionCullResult()
◆ bNewlyConsideredBBoxExpandActive
| const bool FGPUOcclusionPacket::bNewlyConsideredBBoxExpandActive |
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◆ bUseOcclusionFeedback
| const bool FGPUOcclusionPacket::bUseOcclusionFeedback |
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◆ CurrentRealTime
| const float FGPUOcclusionPacket::CurrentRealTime |
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◆ HZBOcclusionTests
◆ NeverOcclusionTestDistanceSquared
| const float FGPUOcclusionPacket::NeverOcclusionTestDistanceSquared |
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◆ OcclusionFeedback
◆ OcclusionFrameCounter
| const uint32 FGPUOcclusionPacket::OcclusionFrameCounter |
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◆ OcclusionState
◆ PrimitiveOcclusionHistorySet
◆ PrimitiveProbablyVisibleTime
| const float FGPUOcclusionPacket::PrimitiveProbablyVisibleTime |
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◆ Scene
| const FScene& FGPUOcclusionPacket::Scene |
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◆ SubIsOccluded
| TArray<bool>* FGPUOcclusionPacket::SubIsOccluded = nullptr |
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◆ SubIsOccludedPageSize
◆ View
◆ ViewElementPDI
◆ ViewOrigin
| const FVector FGPUOcclusionPacket::ViewOrigin |
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◆ ViewPacket
◆ ViewState
The documentation for this class was generated from the following files: