#include <SceneVisibilityPrivate.h>
◆ FProcessVisitor()
◆ AddHZBBounds()
| void FGPUOcclusionPacket::FProcessVisitor::AddHZBBounds |
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const FHZBBound & |
HZBBounds | ) |
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inline |
◆ AddOcclusionFeedback()
◆ AddOcclusionHistory()
◆ AddOcclusionQuery()
◆ AddThrottledOcclusionQuery()
◆ AddVisualizeQuery() [1/2]
| void FGPUOcclusionPacket::FProcessVisitor::AddVisualizeQuery |
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const FBox & |
Box | ) |
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inline |
◆ AddVisualizeQuery() [2/2]
| void FGPUOcclusionPacket::FProcessVisitor::AddVisualizeQuery |
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const FBox & |
Box, |
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const FColor & |
Color |
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) |
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inline |
◆ Replay()
◆ SubmitThrottledOcclusionQueries()
| void FGPUOcclusionPacket::FProcessVisitor::SubmitThrottledOcclusionQueries |
( |
| ) |
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◆ DynamicVertexBuffer
◆ Packet
◆ PrimitiveOcclusionHistorySet
◆ RHICmdList
◆ ThrottledOcclusionQueries
The documentation for this struct was generated from the following files: