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| | FViewElementPDI (FViewInfo *InViewInfo, FHitProxyConsumer *InHitProxyConsumer, FGPUScenePrimitiveCollector *InDynamicPrimitiveCollector) |
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| virtual bool | IsHitTesting () override |
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| virtual void | SetHitProxy (HHitProxy *HitProxy) override |
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| virtual void | RegisterDynamicResource (FDynamicPrimitiveResource *DynamicResource) override |
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| virtual void | AddReserveLines (uint8 DepthPriorityGroup, int32 NumLines, bool bDepthBiased=false, bool bThickLines=false) override |
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| virtual void | DrawSprite (const FVector &Position, float SizeX, float SizeY, const FTexture *Sprite, const FLinearColor &Color, uint8 DepthPriorityGroup, float U, float UL, float V, float VL, uint8 BlendMode=SE_BLEND_Masked, float OpacityMaskRefVal=.5f) override |
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| virtual void | DrawLine (const FVector &Start, const FVector &End, const FLinearColor &Color, uint8 DepthPriorityGroup, float Thickness=0.0f, float DepthBias=0.0f, bool bScreenSpace=false) override |
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| virtual void | DrawTranslucentLine (const FVector &Start, const FVector &End, const FLinearColor &Color, uint8 DepthPriorityGroup, float Thickness=0.0f, float DepthBias=0.0f, bool bScreenSpace=false) override |
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| virtual void | DrawPoint (const FVector &Position, const FLinearColor &Color, float PointSize, uint8 DepthPriorityGroup) override |
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| virtual int32 | DrawMesh (const FMeshBatch &Mesh) override |
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| | FPrimitiveDrawInterface (const FSceneView *InView) |
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| virtual | ~FPrimitiveDrawInterface () |
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A primitive draw interface which adds the drawn elements to the view's batched elements.