UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGPUSkinCache::FProcessEntryInputs Struct Reference

#include <GPUSkinCache.h>

Public Attributes

EGPUSkinCacheEntryMode Mode
 
TConstArrayView< FProcessEntrySectionSections
 
FSkeletalMeshObjectSkin = nullptr
 
FGPUSkinPassthroughVertexFactoryTargetVertexFactory = nullptr
 
FMorphVertexBufferMorphVertexBuffer = nullptr
 
const FSkeletalMeshVertexClothBufferClothVertexBuffer = nullptr
 
FVector3f ClothWorldScale = FVector3f(1.0f, 1.0f, 1.0f)
 
float ClothBlendWeight = 0.0f
 
uint32 CurrentRevisionNumber = 0
 
int32 LODIndex = 0
 
bool bRecreating = false
 

Member Data Documentation

◆ bRecreating

bool FGPUSkinCache::FProcessEntryInputs::bRecreating = false

◆ ClothBlendWeight

float FGPUSkinCache::FProcessEntryInputs::ClothBlendWeight = 0.0f

◆ ClothVertexBuffer

const FSkeletalMeshVertexClothBuffer* FGPUSkinCache::FProcessEntryInputs::ClothVertexBuffer = nullptr

◆ ClothWorldScale

FVector3f FGPUSkinCache::FProcessEntryInputs::ClothWorldScale = FVector3f(1.0f, 1.0f, 1.0f)

◆ CurrentRevisionNumber

uint32 FGPUSkinCache::FProcessEntryInputs::CurrentRevisionNumber = 0

◆ LODIndex

int32 FGPUSkinCache::FProcessEntryInputs::LODIndex = 0

◆ Mode

EGPUSkinCacheEntryMode FGPUSkinCache::FProcessEntryInputs::Mode

◆ MorphVertexBuffer

FMorphVertexBuffer* FGPUSkinCache::FProcessEntryInputs::MorphVertexBuffer = nullptr

◆ Sections

TConstArrayView<FProcessEntrySection> FGPUSkinCache::FProcessEntryInputs::Sections

◆ Skin

FSkeletalMeshObject* FGPUSkinCache::FProcessEntryInputs::Skin = nullptr

◆ TargetVertexFactory

FGPUSkinPassthroughVertexFactory* FGPUSkinCache::FProcessEntryInputs::TargetVertexFactory = nullptr

The documentation for this struct was generated from the following file: