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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <GPUSkinCache.h>
Public Attributes | |
| EGPUSkinCacheEntryMode | Mode |
| TConstArrayView< FProcessEntrySection > | Sections |
| FSkeletalMeshObject * | Skin = nullptr |
| FGPUSkinPassthroughVertexFactory * | TargetVertexFactory = nullptr |
| FMorphVertexBuffer * | MorphVertexBuffer = nullptr |
| const FSkeletalMeshVertexClothBuffer * | ClothVertexBuffer = nullptr |
| FVector3f | ClothWorldScale = FVector3f(1.0f, 1.0f, 1.0f) |
| float | ClothBlendWeight = 0.0f |
| uint32 | CurrentRevisionNumber = 0 |
| int32 | LODIndex = 0 |
| bool | bRecreating = false |
| float FGPUSkinCache::FProcessEntryInputs::ClothBlendWeight = 0.0f |
| const FSkeletalMeshVertexClothBuffer* FGPUSkinCache::FProcessEntryInputs::ClothVertexBuffer = nullptr |
| uint32 FGPUSkinCache::FProcessEntryInputs::CurrentRevisionNumber = 0 |
| int32 FGPUSkinCache::FProcessEntryInputs::LODIndex = 0 |
| EGPUSkinCacheEntryMode FGPUSkinCache::FProcessEntryInputs::Mode |
| FMorphVertexBuffer* FGPUSkinCache::FProcessEntryInputs::MorphVertexBuffer = nullptr |
| TConstArrayView<FProcessEntrySection> FGPUSkinCache::FProcessEntryInputs::Sections |
| FSkeletalMeshObject* FGPUSkinCache::FProcessEntryInputs::Skin = nullptr |
| FGPUSkinPassthroughVertexFactory* FGPUSkinCache::FProcessEntryInputs::TargetVertexFactory = nullptr |