UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGaussianBlurInputs Struct Reference

#include <PostProcessWeightedSampleSum.h>

Public Attributes

const TCHARNameX = nullptr
 
const TCHARNameY = nullptr
 
FScreenPassTextureSlice Filter
 
FScreenPassTexture Additive
 
FLinearColor TintColor
 
FVector2f CrossCenterWeight = FVector2f::ZeroVector
 
float KernelSizePercent = 0.0f
 
bool UseMirrorAddressMode = false
 

Member Data Documentation

◆ Additive

FScreenPassTexture FGaussianBlurInputs::Additive

◆ CrossCenterWeight

FVector2f FGaussianBlurInputs::CrossCenterWeight = FVector2f::ZeroVector

◆ Filter

FScreenPassTextureSlice FGaussianBlurInputs::Filter

◆ KernelSizePercent

float FGaussianBlurInputs::KernelSizePercent = 0.0f

◆ NameX

const TCHAR* FGaussianBlurInputs::NameX = nullptr

◆ NameY

const TCHAR* FGaussianBlurInputs::NameY = nullptr

◆ TintColor

FLinearColor FGaussianBlurInputs::TintColor

◆ UseMirrorAddressMode

bool FGaussianBlurInputs::UseMirrorAddressMode = false

The documentation for this struct was generated from the following file: