UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGeometryCollectionVertexFactory::FDataType Struct Reference

#include <GeometryCollectionRendering.h>

+ Inheritance diagram for FGeometryCollectionVertexFactory::FDataType:

Public Attributes

FRHIShaderResourceViewBoneTransformSRV = nullptr
 
FRHIShaderResourceViewBonePrevTransformSRV = nullptr
 
FRHIShaderResourceViewBoneMapSRV = nullptr
 
- Public Attributes inherited from FStaticMeshDataType
FVertexStreamComponent PositionComponent
 
FVertexStreamComponent TangentBasisComponents [2]
 
TArray< FVertexStreamComponent, TFixedAllocator< MAX_STATIC_TEXCOORDS/2 > > TextureCoordinates
 
FVertexStreamComponent LightMapCoordinateComponent
 
FVertexStreamComponent ColorComponent
 
FRHIShaderResourceViewPositionComponentSRV = nullptr
 
FRHIShaderResourceViewTangentsSRV = nullptr
 
FRHIShaderResourceViewTextureCoordinatesSRV = nullptr
 
FRHIShaderResourceViewColorComponentsSRV = nullptr
 
uint32 ColorIndexMask = ~0u
 
int8 LightMapCoordinateIndex = -1
 
uint8 NumTexCoords = 0
 
uint8 LODLightmapDataIndex = 0
 

Member Data Documentation

◆ BoneMapSRV

FRHIShaderResourceView* FGeometryCollectionVertexFactory::FDataType::BoneMapSRV = nullptr

◆ BonePrevTransformSRV

FRHIShaderResourceView* FGeometryCollectionVertexFactory::FDataType::BonePrevTransformSRV = nullptr

◆ BoneTransformSRV

FRHIShaderResourceView* FGeometryCollectionVertexFactory::FDataType::BoneTransformSRV = nullptr

The documentation for this struct was generated from the following file: