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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <GlobalRenderResources.h>
Inheritance diagram for FGlobalDynamicIndexBufferAllocationEx:Public Member Functions | |
| FGlobalDynamicIndexBufferAllocationEx (const FGlobalDynamicIndexBufferAllocation &InRef, uint32 InNumIndices, uint32 InIndexStride) | |
Public Member Functions inherited from FGlobalDynamicIndexBufferAllocation | |
| bool | IsValid () const |
Public Attributes | |
| uint32 | NumIndices = 0 |
| uint32 | IndexStride = 0 |
| uint32 | MaxUsedIndex = 0 |
Public Attributes inherited from FGlobalDynamicIndexBufferAllocation | |
| uint8 * | Buffer = nullptr |
| FIndexBuffer * | IndexBuffer = nullptr |
| uint32 | FirstIndex = 0 |
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inline |
| uint32 FGlobalDynamicIndexBufferAllocationEx::IndexStride = 0 |
The allocation stride (2 or 4 bytes).
| uint32 FGlobalDynamicIndexBufferAllocationEx::MaxUsedIndex = 0 |
The maximum value of the indices used.
| uint32 FGlobalDynamicIndexBufferAllocationEx::NumIndices = 0 |
The number of indices allocated.