UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGlobalDynamicIndexBufferAllocationEx Struct Reference

#include <GlobalRenderResources.h>

+ Inheritance diagram for FGlobalDynamicIndexBufferAllocationEx:

Public Member Functions

 FGlobalDynamicIndexBufferAllocationEx (const FGlobalDynamicIndexBufferAllocation &InRef, uint32 InNumIndices, uint32 InIndexStride)
 
- Public Member Functions inherited from FGlobalDynamicIndexBufferAllocation
bool IsValid () const
 

Public Attributes

uint32 NumIndices = 0
 
uint32 IndexStride = 0
 
uint32 MaxUsedIndex = 0
 
- Public Attributes inherited from FGlobalDynamicIndexBufferAllocation
uint8Buffer = nullptr
 
FIndexBufferIndexBuffer = nullptr
 
uint32 FirstIndex = 0
 

Constructor & Destructor Documentation

◆ FGlobalDynamicIndexBufferAllocationEx()

FGlobalDynamicIndexBufferAllocationEx::FGlobalDynamicIndexBufferAllocationEx ( const FGlobalDynamicIndexBufferAllocation InRef,
uint32  InNumIndices,
uint32  InIndexStride 
)
inline

Member Data Documentation

◆ IndexStride

uint32 FGlobalDynamicIndexBufferAllocationEx::IndexStride = 0

The allocation stride (2 or 4 bytes).

◆ MaxUsedIndex

uint32 FGlobalDynamicIndexBufferAllocationEx::MaxUsedIndex = 0

The maximum value of the indices used.

◆ NumIndices

uint32 FGlobalDynamicIndexBufferAllocationEx::NumIndices = 0

The number of indices allocated.


The documentation for this struct was generated from the following file: