#include <HairStrandsData.h>
◆ ControlPointCount
◆ ControlPointsSRV
◆ ControlPointVelocitySRV
◆ CoverageFormat
◆ CoverageTexture
◆ HairOnlyDepthClosestHZBTexture
| FRDGTextureRef FHairStrandsVisibilityData::HairOnlyDepthClosestHZBTexture = nullptr |
◆ HairOnlyDepthFurthestHZBTexture
| FRDGTextureRef FHairStrandsVisibilityData::HairOnlyDepthFurthestHZBTexture = nullptr |
◆ HairOnlyDepthHZBParameters
◆ HairOnlyDepthTexture
| FRDGTextureRef FHairStrandsVisibilityData::HairOnlyDepthTexture = nullptr |
◆ LightChannelMaskTexture
| FRDGTextureRef FHairStrandsVisibilityData::LightChannelMaskTexture = nullptr |
◆ MaxControlPointCount
| uint32 FHairStrandsVisibilityData::MaxControlPointCount = 0 |
◆ MaxNodeCount
| uint32 FHairStrandsVisibilityData::MaxNodeCount = 0 |
◆ MaxSampleCount
| uint32 FHairStrandsVisibilityData::MaxSampleCount = 8 |
◆ NodeCoord
◆ NodeCoordFormat
◆ NodeCount
◆ NodeData
◆ NodeGroupSize
| uint32 FHairStrandsVisibilityData::NodeGroupSize = 0 |
◆ NodeIndex
◆ NodeIndirectArg
| FRDGBufferRef FHairStrandsVisibilityData::NodeIndirectArg = nullptr |
◆ NodeVisData
◆ RasterizedInstanceCount
| uint32 FHairStrandsVisibilityData::RasterizedInstanceCount = 0 |
◆ ResolveMaskTexture
| FRDGTextureRef FHairStrandsVisibilityData::ResolveMaskTexture = nullptr |
◆ SampleLightingTexture
| FRDGTextureRef FHairStrandsVisibilityData::SampleLightingTexture = nullptr |
◆ SampleLightingViewportResolution
| FIntPoint FHairStrandsVisibilityData::SampleLightingViewportResolution |
◆ TileData
◆ VelocityTexture
◆ ViewHairCountTexture
| FRDGTextureRef FHairStrandsVisibilityData::ViewHairCountTexture = nullptr |
◆ ViewHairCountUintTexture
| FRDGTextureRef FHairStrandsVisibilityData::ViewHairCountUintTexture = nullptr |
The documentation for this struct was generated from the following file: