UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FIKChain Struct Reference

#include <AnimNode_LegIK.h>

Public Member Functions

 FIKChain ()
 
void InitializeFromLegData (FAnimLegIKData &InLegData, FAnimInstanceProxy *InAnimInstanceProxy)
 
void ReachTarget (const FVector &InTargetLocation, double InReachPrecision, int32 InMaxIterations, float SoftPercentLength, float SoftAlpha)
 
void ApplyTwistOffset (const float InTwistOffsetDegrees)
 
double GetMaximumReach () const
 

Public Attributes

TArray< FIKChainLinkLinks
 
float MinRotationAngleRadians
 

Constructor & Destructor Documentation

◆ FIKChain()

FIKChain::FIKChain ( )
inline

Member Function Documentation

◆ ApplyTwistOffset()

void FIKChain::ApplyTwistOffset ( const float  InTwistOffsetDegrees)

◆ GetMaximumReach()

double FIKChain::GetMaximumReach ( ) const
inline

◆ InitializeFromLegData()

void FIKChain::InitializeFromLegData ( FAnimLegIKData InLegData,
FAnimInstanceProxy InAnimInstanceProxy 
)

◆ ReachTarget()

void FIKChain::ReachTarget ( const FVector InTargetLocation,
double  InReachPrecision,
int32  InMaxIterations,
float  SoftPercentLength,
float  SoftAlpha 
)

Member Data Documentation

◆ Links

TArray<FIKChainLink> FIKChain::Links

◆ MinRotationAngleRadians

float FIKChain::MinRotationAngleRadians

The documentation for this struct was generated from the following files: