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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <AnimNode_LegIK.h>
Public Member Functions | |
| void | InitializeTransforms (FAnimInstanceProxy *MyAnimInstanceProxy, FCSPose< FCompactPose > &MeshBases) |
| FAnimLegIKData () | |
Runtime foot data after validation, we guarantee these bones to exist
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inline |
| void FAnimLegIKData::InitializeTransforms | ( | FAnimInstanceProxy * | MyAnimInstanceProxy, |
| FCSPose< FCompactPose > & | MeshBases | ||
| ) |
| TArray<FCompactPoseBoneIndex> FAnimLegIKData::FKLegBoneIndices |
| TArray<FTransform> FAnimLegIKData::FKLegBoneTransforms |
| FIKChain FAnimLegIKData::IKChain |
| FCompactPoseBoneIndex FAnimLegIKData::IKFootBoneIndex |
| FTransform FAnimLegIKData::IKFootTransform |
| FAnimLegIKDefinition* FAnimLegIKData::LegDefPtr |
| int32 FAnimLegIKData::NumBones |
| float FAnimLegIKData::TwistOffsetDegrees |