#include <InstanceDataSceneProxy.h>
◆ bInstanceDataIsGPUOnly
| bool FInstanceSceneDataBuffers::FReadView::bInstanceDataIsGPUOnly |
◆ Flags
◆ InstanceCustomData
| const TArray<float>& FInstanceSceneDataBuffers::FReadView::InstanceCustomData |
◆ InstanceHierarchyOffset
| const TArray<uint32>& FInstanceSceneDataBuffers::FReadView::InstanceHierarchyOffset |
◆ InstanceLightShadowUVBias
| const TArray<FVector4f>& FInstanceSceneDataBuffers::FReadView::InstanceLightShadowUVBias |
◆ InstanceLocalBounds
◆ InstancePayloadExtension
| const TArray<FVector4f>& FInstanceSceneDataBuffers::FReadView::InstancePayloadExtension |
◆ InstanceRandomIDs
| const TArray<float>& FInstanceSceneDataBuffers::FReadView::InstanceRandomIDs |
◆ InstanceSkinningData
| const TArray<uint32>& FInstanceSceneDataBuffers::FReadView::InstanceSkinningData |
◆ InstanceToPrimitiveRelative
◆ NumCustomDataFloats
| int32 FInstanceSceneDataBuffers::FReadView::NumCustomDataFloats |
◆ NumInstancesGPUOnly
| int32 FInstanceSceneDataBuffers::FReadView::NumInstancesGPUOnly |
◆ PrevInstanceToPrimitiveRelative
◆ PrimitiveToRelativeWorld
| const FRenderTransform& FInstanceSceneDataBuffers::FReadView::PrimitiveToRelativeWorld |
◆ PrimitiveWorldSpaceOffset
| const FVector& FInstanceSceneDataBuffers::FReadView::PrimitiveWorldSpaceOffset |
◆ VisibleInstances
| const TBitArray& FInstanceSceneDataBuffers::FReadView::VisibleInstances |
The documentation for this struct was generated from the following file: