UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FInstanceSceneDataBuffers::FReadView Struct Reference

#include <InstanceDataSceneProxy.h>

Public Attributes

const FRenderTransformPrimitiveToRelativeWorld
 
const FVectorPrimitiveWorldSpaceOffset
 
const TArray< FRenderBounds > & InstanceLocalBounds
 
const TArray< float > & InstanceCustomData
 
const TArray< float > & InstanceRandomIDs
 
const TArray< FVector4f > & InstanceLightShadowUVBias
 
const TArray< uint32 > & InstanceSkinningData
 
const TArray< uint32 > & InstanceHierarchyOffset
 
const TArray< FVector4f > & InstancePayloadExtension
 
const TArray< FRenderTransform > & InstanceToPrimitiveRelative
 
const TArray< FRenderTransform > & PrevInstanceToPrimitiveRelative
 
const TBitArrayVisibleInstances
 
int32 NumInstancesGPUOnly
 
int32 NumCustomDataFloats
 
FInstanceDataFlags Flags
 
bool bInstanceDataIsGPUOnly
 

Member Data Documentation

◆ bInstanceDataIsGPUOnly

bool FInstanceSceneDataBuffers::FReadView::bInstanceDataIsGPUOnly

◆ Flags

FInstanceDataFlags FInstanceSceneDataBuffers::FReadView::Flags

◆ InstanceCustomData

const TArray<float>& FInstanceSceneDataBuffers::FReadView::InstanceCustomData

◆ InstanceHierarchyOffset

const TArray<uint32>& FInstanceSceneDataBuffers::FReadView::InstanceHierarchyOffset

◆ InstanceLightShadowUVBias

const TArray<FVector4f>& FInstanceSceneDataBuffers::FReadView::InstanceLightShadowUVBias

◆ InstanceLocalBounds

const TArray<FRenderBounds>& FInstanceSceneDataBuffers::FReadView::InstanceLocalBounds

◆ InstancePayloadExtension

const TArray<FVector4f>& FInstanceSceneDataBuffers::FReadView::InstancePayloadExtension

◆ InstanceRandomIDs

const TArray<float>& FInstanceSceneDataBuffers::FReadView::InstanceRandomIDs

◆ InstanceSkinningData

const TArray<uint32>& FInstanceSceneDataBuffers::FReadView::InstanceSkinningData

◆ InstanceToPrimitiveRelative

const TArray<FRenderTransform>& FInstanceSceneDataBuffers::FReadView::InstanceToPrimitiveRelative

◆ NumCustomDataFloats

int32 FInstanceSceneDataBuffers::FReadView::NumCustomDataFloats

◆ NumInstancesGPUOnly

int32 FInstanceSceneDataBuffers::FReadView::NumInstancesGPUOnly

◆ PrevInstanceToPrimitiveRelative

const TArray<FRenderTransform>& FInstanceSceneDataBuffers::FReadView::PrevInstanceToPrimitiveRelative

◆ PrimitiveToRelativeWorld

const FRenderTransform& FInstanceSceneDataBuffers::FReadView::PrimitiveToRelativeWorld

◆ PrimitiveWorldSpaceOffset

const FVector& FInstanceSceneDataBuffers::FReadView::PrimitiveWorldSpaceOffset

◆ VisibleInstances

const TBitArray& FInstanceSceneDataBuffers::FReadView::VisibleInstances

The documentation for this struct was generated from the following file: