UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FInstanceSceneDataBuffers::FWriteView Struct Reference

#include <InstanceDataSceneProxy.h>

Public Attributes

FInstanceSceneDataBuffers::FAccessTag AccessTag
 
FRenderTransformPrimitiveToRelativeWorld
 
FVectorPrimitiveWorldSpaceOffset
 
TArray< FRenderBounds > & InstanceLocalBounds
 
TArray< float > & InstanceCustomData
 
TArray< float > & InstanceRandomIDs
 
TArray< FVector4f > & InstanceLightShadowUVBias
 
TArray< uint32 > & InstanceSkinningData
 
TArray< uint32 > & InstanceHierarchyOffset
 
TArray< FVector4f > & InstancePayloadExtension
 
TArray< FRenderTransform > & InstanceToPrimitiveRelative
 
TArray< FRenderTransform > & PrevInstanceToPrimitiveRelative
 
TBitArrayVisibleInstances
 
int32NumInstancesGPUOnly
 
int32NumCustomDataFloats
 
FInstanceDataFlagsFlags
 

Member Data Documentation

◆ AccessTag

FInstanceSceneDataBuffers::FAccessTag FInstanceSceneDataBuffers::FWriteView::AccessTag

◆ Flags

FInstanceDataFlags& FInstanceSceneDataBuffers::FWriteView::Flags

◆ InstanceCustomData

TArray<float>& FInstanceSceneDataBuffers::FWriteView::InstanceCustomData

◆ InstanceHierarchyOffset

TArray<uint32>& FInstanceSceneDataBuffers::FWriteView::InstanceHierarchyOffset

◆ InstanceLightShadowUVBias

TArray<FVector4f>& FInstanceSceneDataBuffers::FWriteView::InstanceLightShadowUVBias

◆ InstanceLocalBounds

TArray<FRenderBounds>& FInstanceSceneDataBuffers::FWriteView::InstanceLocalBounds

◆ InstancePayloadExtension

TArray<FVector4f>& FInstanceSceneDataBuffers::FWriteView::InstancePayloadExtension

◆ InstanceRandomIDs

TArray<float>& FInstanceSceneDataBuffers::FWriteView::InstanceRandomIDs

◆ InstanceSkinningData

TArray<uint32>& FInstanceSceneDataBuffers::FWriteView::InstanceSkinningData

◆ InstanceToPrimitiveRelative

TArray<FRenderTransform>& FInstanceSceneDataBuffers::FWriteView::InstanceToPrimitiveRelative

◆ NumCustomDataFloats

int32& FInstanceSceneDataBuffers::FWriteView::NumCustomDataFloats

◆ NumInstancesGPUOnly

int32& FInstanceSceneDataBuffers::FWriteView::NumInstancesGPUOnly

◆ PrevInstanceToPrimitiveRelative

TArray<FRenderTransform>& FInstanceSceneDataBuffers::FWriteView::PrevInstanceToPrimitiveRelative

◆ PrimitiveToRelativeWorld

FRenderTransform& FInstanceSceneDataBuffers::FWriteView::PrimitiveToRelativeWorld

◆ PrimitiveWorldSpaceOffset

FVector& FInstanceSceneDataBuffers::FWriteView::PrimitiveWorldSpaceOffset

◆ VisibleInstances

TBitArray& FInstanceSceneDataBuffers::FWriteView::VisibleInstances

The documentation for this struct was generated from the following file: