#include <InstanceDataSceneProxy.h>
◆ AccessTag
◆ Flags
◆ InstanceCustomData
| TArray<float>& FInstanceSceneDataBuffers::FWriteView::InstanceCustomData |
◆ InstanceHierarchyOffset
| TArray<uint32>& FInstanceSceneDataBuffers::FWriteView::InstanceHierarchyOffset |
◆ InstanceLightShadowUVBias
| TArray<FVector4f>& FInstanceSceneDataBuffers::FWriteView::InstanceLightShadowUVBias |
◆ InstanceLocalBounds
◆ InstancePayloadExtension
| TArray<FVector4f>& FInstanceSceneDataBuffers::FWriteView::InstancePayloadExtension |
◆ InstanceRandomIDs
| TArray<float>& FInstanceSceneDataBuffers::FWriteView::InstanceRandomIDs |
◆ InstanceSkinningData
| TArray<uint32>& FInstanceSceneDataBuffers::FWriteView::InstanceSkinningData |
◆ InstanceToPrimitiveRelative
◆ NumCustomDataFloats
| int32& FInstanceSceneDataBuffers::FWriteView::NumCustomDataFloats |
◆ NumInstancesGPUOnly
| int32& FInstanceSceneDataBuffers::FWriteView::NumInstancesGPUOnly |
◆ PrevInstanceToPrimitiveRelative
◆ PrimitiveToRelativeWorld
| FRenderTransform& FInstanceSceneDataBuffers::FWriteView::PrimitiveToRelativeWorld |
◆ PrimitiveWorldSpaceOffset
| FVector& FInstanceSceneDataBuffers::FWriteView::PrimitiveWorldSpaceOffset |
◆ VisibleInstances
| TBitArray& FInstanceSceneDataBuffers::FWriteView::VisibleInstances |
The documentation for this struct was generated from the following file: