#include <InstancedSkinnedMeshSceneProxy.h>
◆ FInstancedSkinnedMeshData()
◆ GetInstanceDataUpdateTaskInfo()
◆ GetInstanceDrawDistanceMinMax()
| bool FInstancedSkinnedMeshData::GetInstanceDrawDistanceMinMax |
( |
FVector2f & |
OutCullRange | ) |
const |
◆ SetInstanceCullDistance_RenderThread()
| void FInstancedSkinnedMeshData::SetInstanceCullDistance_RenderThread |
( |
float |
StartCullDistance, |
|
|
float |
EndCullDistance |
|
) |
| |
◆ AnimationMinScreenSize
| float FInstancedSkinnedMeshData::AnimationMinScreenSize = 0.0f |
◆ InstanceDataSceneProxy
◆ InstanceEndCullDistance
| uint32 FInstancedSkinnedMeshData::InstanceEndCullDistance = 0 |
◆ InstanceMinDrawDistance
| uint32 FInstancedSkinnedMeshData::InstanceMinDrawDistance = 0 |
◆ InstanceStartCullDistance
| uint32 FInstancedSkinnedMeshData::InstanceStartCullDistance = 0 |
The documentation for this struct was generated from the following files: