UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLiveLinkFloatAnimationFrameData Struct Reference

#include <LiveLinkAnimationTypes.h>

+ Inheritance diagram for FLiveLinkFloatAnimationFrameData:

Public Member Functions

 GENERATED_BODY ()
 
- Public Member Functions inherited from FLiveLinkBaseFrameData
 GENERATED_BODY ()
 
FLiveLinkTime GetLiveLinkTime () const
 

Static Public Member Functions

static FLiveLinkFloatAnimationFrameData FromAnimData (const FLiveLinkAnimationFrameData &InAnimData)
 
static FLiveLinkAnimationFrameData ToAnimData (const FLiveLinkFloatAnimationFrameData &InFloatData)
 

Public Attributes

TArray< FTransform3fTransforms
 
- Public Attributes inherited from FLiveLinkBaseFrameData
FLiveLinkWorldTime WorldTime
 
FLiveLinkMetaData MetaData
 
TArray< floatPropertyValues
 
FLiveLinkTime ArrivalTime
 
FLiveLinkFrameIdentifier FrameId = INDEX_NONE
 

Detailed Description

Single-precision floating point equivalent of FLiveLinkAnimationFrameData.

Member Function Documentation

◆ FromAnimData()

static FLiveLinkFloatAnimationFrameData FLiveLinkFloatAnimationFrameData::FromAnimData ( const FLiveLinkAnimationFrameData InAnimData)
inlinestatic

◆ GENERATED_BODY()

FLiveLinkFloatAnimationFrameData::GENERATED_BODY ( )

◆ ToAnimData()

static FLiveLinkAnimationFrameData FLiveLinkFloatAnimationFrameData::ToAnimData ( const FLiveLinkFloatAnimationFrameData InFloatData)
inlinestatic

Member Data Documentation

◆ Transforms

TArray<FTransform3f> FLiveLinkFloatAnimationFrameData::Transforms

The documentation for this struct was generated from the following file: