6#include "LiveLinkAnimationTypes.generated.h"
37 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=
"Skeleton")
56 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=
"Skeleton")
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition NameTypes.h:617
void Transform(const InT &Input, OutT &&Output, TransformT Trans)
Definition Transform.h:66
Definition LiveLinkAnimationTypes.h:50
TArray< FTransform > Transforms
Definition LiveLinkAnimationTypes.h:57
Definition LiveLinkTypes.h:217
Definition LiveLinkTypes.h:256
Definition LiveLinkAnimationTypes.h:63
static FLiveLinkFloatAnimationFrameData FromAnimData(const FLiveLinkAnimationFrameData &InAnimData)
Definition LiveLinkAnimationTypes.h:67
static FLiveLinkAnimationFrameData ToAnimData(const FLiveLinkFloatAnimationFrameData &InFloatData)
Definition LiveLinkAnimationTypes.h:81
Definition LiveLinkAnimationTypes.h:14
const TArray< int32 > & GetBoneParents() const
Definition LiveLinkAnimationTypes.h:29
void SetBoneNames(const TArray< FName > &InBoneNames)
Definition LiveLinkAnimationTypes.h:20
void SetBoneParents(const TArray< int32 > InBoneParents)
Definition LiveLinkAnimationTypes.h:26
const TArray< FName > & GetBoneNames() const
Definition LiveLinkAnimationTypes.h:23
int32 FindRootBone() const
Definition LiveLinkAnimationTypes.h:32