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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <LiveLinkAnimationTypes.h>
Inheritance diagram for FLiveLinkSkeletonStaticData:Public Member Functions | |
| void | SetBoneNames (const TArray< FName > &InBoneNames) |
| const TArray< FName > & | GetBoneNames () const |
| void | SetBoneParents (const TArray< int32 > InBoneParents) |
| const TArray< int32 > & | GetBoneParents () const |
| int32 | FindRootBone () const |
Public Member Functions inherited from FLiveLinkBaseStaticData | |
| bool | FindPropertyValue (const FLiveLinkBaseFrameData &FrameData, const FName PropertyName, float &OutValue) const |
Public Attributes | |
| TArray< FName > | BoneNames |
| TArray< int32 > | BoneParents |
Public Attributes inherited from FLiveLinkBaseStaticData | |
| TArray< FName > | PropertyNames |
Static data for Animation purposes. Contains data about bones that shouldn't change every frame.
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inline |