UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLiveLinkSkeletonStaticData Struct Reference

#include <LiveLinkAnimationTypes.h>

+ Inheritance diagram for FLiveLinkSkeletonStaticData:

Public Member Functions

void SetBoneNames (const TArray< FName > &InBoneNames)
 
const TArray< FName > & GetBoneNames () const
 
void SetBoneParents (const TArray< int32 > InBoneParents)
 
const TArray< int32 > & GetBoneParents () const
 
int32 FindRootBone () const
 
- Public Member Functions inherited from FLiveLinkBaseStaticData
bool FindPropertyValue (const FLiveLinkBaseFrameData &FrameData, const FName PropertyName, float &OutValue) const
 

Public Attributes

TArray< FNameBoneNames
 
TArray< int32BoneParents
 
- Public Attributes inherited from FLiveLinkBaseStaticData
TArray< FNamePropertyNames
 

Detailed Description

Static data for Animation purposes. Contains data about bones that shouldn't change every frame.

Member Function Documentation

◆ FindRootBone()

int32 FLiveLinkSkeletonStaticData::FindRootBone ( ) const
inline

◆ GetBoneNames()

const TArray< FName > & FLiveLinkSkeletonStaticData::GetBoneNames ( ) const
inline

◆ GetBoneParents()

const TArray< int32 > & FLiveLinkSkeletonStaticData::GetBoneParents ( ) const
inline

◆ SetBoneNames()

void FLiveLinkSkeletonStaticData::SetBoneNames ( const TArray< FName > &  InBoneNames)
inline

◆ SetBoneParents()

void FLiveLinkSkeletonStaticData::SetBoneParents ( const TArray< int32 InBoneParents)
inline

Member Data Documentation

◆ BoneNames

TArray<FName> FLiveLinkSkeletonStaticData::BoneNames

◆ BoneParents

TArray<int32> FLiveLinkSkeletonStaticData::BoneParents

The documentation for this struct was generated from the following file: