UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLiveLinkLocatorStaticData Struct Reference

#include <LiveLinkLocatorTypes.h>

+ Inheritance diagram for FLiveLinkLocatorStaticData:

Public Member Functions

void SetLocatorNames (const TArray< FName > &InLocatorNames)
 
const TArray< FName > & GetLocatorNames () const
 
void SetUnlabelledData (const bool &InbUnlabelledData)
 
- Public Member Functions inherited from FLiveLinkBaseStaticData
bool FindPropertyValue (const FLiveLinkBaseFrameData &FrameData, const FName PropertyName, float &OutValue) const
 

Public Attributes

TArray< FNameLocatorNames
 
bool bUnlabelledData =false
 
- Public Attributes inherited from FLiveLinkBaseStaticData
TArray< FNamePropertyNames
 

Detailed Description

Static data for Locator purposes. Contains data about locators that should not change every frame. If data is unlabelled markers, Locator names array must be empty.

Member Function Documentation

◆ GetLocatorNames()

const TArray< FName > & FLiveLinkLocatorStaticData::GetLocatorNames ( ) const
inline

◆ SetLocatorNames()

void FLiveLinkLocatorStaticData::SetLocatorNames ( const TArray< FName > &  InLocatorNames)
inline

◆ SetUnlabelledData()

void FLiveLinkLocatorStaticData::SetUnlabelledData ( const bool InbUnlabelledData)
inline

Member Data Documentation

◆ bUnlabelledData

bool FLiveLinkLocatorStaticData::bUnlabelledData =false

◆ LocatorNames

TArray<FName> FLiveLinkLocatorStaticData::LocatorNames

The documentation for this struct was generated from the following file: