#include <LumenSceneData.h>
◆ FLumenPrimitiveGroupCullingInfo() [1/3]
| FLumenPrimitiveGroupCullingInfo::FLumenPrimitiveGroupCullingInfo |
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default |
◆ FLumenPrimitiveGroupCullingInfo() [2/3]
◆ FLumenPrimitiveGroupCullingInfo() [3/3]
| FLumenPrimitiveGroupCullingInfo::FLumenPrimitiveGroupCullingInfo |
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const FRenderBounds & |
Bounds, |
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int32 |
InInstanceCullingInfoOffset, |
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uint32 |
InNumInstances, |
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bool |
bInFarField |
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inline |
◆ [union]
◆ bEmissiveLightSource
| uint32 FLumenPrimitiveGroupCullingInfo::bEmissiveLightSource |
◆ bFarField
| uint32 FLumenPrimitiveGroupCullingInfo::bFarField |
◆ bOpaqueOrMasked
| uint32 FLumenPrimitiveGroupCullingInfo::bOpaqueOrMasked |
◆ bValidMeshCards
| uint32 FLumenPrimitiveGroupCullingInfo::bValidMeshCards |
◆ bVisible
| uint32 FLumenPrimitiveGroupCullingInfo::bVisible |
◆ InstanceCullingInfoOffset
| int32 FLumenPrimitiveGroupCullingInfo::InstanceCullingInfoOffset |
◆ NumInstances
| uint32 FLumenPrimitiveGroupCullingInfo::NumInstances |
◆ PrimitiveGroupIndex
| int32 FLumenPrimitiveGroupCullingInfo::PrimitiveGroupIndex |
◆ WorldSpaceBoundingBox
| FRenderBounds FLumenPrimitiveGroupCullingInfo::WorldSpaceBoundingBox |
The documentation for this struct was generated from the following file: