#include <MaterialShared.h>
◆ FMaterialShaderParametersBase()
| FMaterialShaderParametersBase::FMaterialShaderParametersBase |
( |
const FMaterial * |
InMaterial = nullptr | ) |
|
◆ [union]
◆ [union]
◆ bAllowVariableRateShading
| uint64 FMaterialShaderParametersBase::bAllowVariableRateShading |
◆ bAlwaysEvaluateWorldPositionOffset
| uint64 FMaterialShaderParametersBase::bAlwaysEvaluateWorldPositionOffset |
◆ bDisablePreExposureScale
| uint64 FMaterialShaderParametersBase::bDisablePreExposureScale |
◆ bHasAmbientOcclusionConnected
| uint64 FMaterialShaderParametersBase::bHasAmbientOcclusionConnected |
◆ bHasAnisotropyConnected
| uint64 FMaterialShaderParametersBase::bHasAnisotropyConnected |
◆ bHasBaseColorConnected
| uint64 FMaterialShaderParametersBase::bHasBaseColorConnected |
◆ bHasDiffuseAlbedoConnected
| uint64 FMaterialShaderParametersBase::bHasDiffuseAlbedoConnected |
◆ bHasDisplacementConnected
| uint64 FMaterialShaderParametersBase::bHasDisplacementConnected |
◆ bHasEmissiveColorConnected
| uint64 FMaterialShaderParametersBase::bHasEmissiveColorConnected |
◆ bHasF0Connected
| uint64 FMaterialShaderParametersBase::bHasF0Connected |
◆ bHasFirstPersonInterpolation
| uint16 FMaterialShaderParametersBase::bHasFirstPersonInterpolation |
◆ bHasMaterialCacheOutput
| uint8 FMaterialShaderParametersBase::bHasMaterialCacheOutput |
◆ bHasMetallicConnected
| uint64 FMaterialShaderParametersBase::bHasMetallicConnected |
◆ bHasNormalConnected
| uint64 FMaterialShaderParametersBase::bHasNormalConnected |
◆ bHasPerInstanceCustomData
| uint64 FMaterialShaderParametersBase::bHasPerInstanceCustomData |
◆ bHasPerInstanceRandom
| uint64 FMaterialShaderParametersBase::bHasPerInstanceRandom |
◆ bHasPixelDepthOffsetConnected
| uint64 FMaterialShaderParametersBase::bHasPixelDepthOffsetConnected |
◆ bHasRenderTracePhysicalMaterialOutput
| uint64 FMaterialShaderParametersBase::bHasRenderTracePhysicalMaterialOutput |
◆ bHasRoughnessConnected
| uint64 FMaterialShaderParametersBase::bHasRoughnessConnected |
◆ bHasRuntimeVirtualTextureOutput
| uint64 FMaterialShaderParametersBase::bHasRuntimeVirtualTextureOutput |
◆ bHasSpecularConnected
| uint64 FMaterialShaderParametersBase::bHasSpecularConnected |
◆ bHasVertexInterpolator
| uint64 FMaterialShaderParametersBase::bHasVertexInterpolator |
◆ bHasVertexPositionOffsetConnected
| uint64 FMaterialShaderParametersBase::bHasVertexPositionOffsetConnected |
◆ bIsDefaultMaterial
| uint64 FMaterialShaderParametersBase::bIsDefaultMaterial |
◆ bIsDistorted
| uint64 FMaterialShaderParametersBase::bIsDistorted |
◆ bIsDitheredLODTransition
| uint64 FMaterialShaderParametersBase::bIsDitheredLODTransition |
◆ bIsDitherMasked
| uint64 FMaterialShaderParametersBase::bIsDitherMasked |
◆ bIsMasked
| uint64 FMaterialShaderParametersBase::bIsMasked |
◆ bIsMobileSeparateTranslucencyEnabled
| uint64 FMaterialShaderParametersBase::bIsMobileSeparateTranslucencyEnabled |
◆ bIsSpecialEngineMaterial
| uint64 FMaterialShaderParametersBase::bIsSpecialEngineMaterial |
◆ bIsStencilTestEnabled
| uint64 FMaterialShaderParametersBase::bIsStencilTestEnabled |
◆ bIsSubstrateMaterial
| uint16 FMaterialShaderParametersBase::bIsSubstrateMaterial |
◆ bIsTessellationEnabled
| uint64 FMaterialShaderParametersBase::bIsTessellationEnabled |
◆ bIsThinSurface
| uint64 FMaterialShaderParametersBase::bIsThinSurface |
◆ bIsTranslucencySurface
| uint64 FMaterialShaderParametersBase::bIsTranslucencySurface |
◆ bIsTranslucencyWritingCustomDepth
| uint64 FMaterialShaderParametersBase::bIsTranslucencyWritingCustomDepth |
◆ bIsTranslucencyWritingVelocity
| uint64 FMaterialShaderParametersBase::bIsTranslucencyWritingVelocity |
◆ bIsTranslucentSurfaceLighting
| uint16 FMaterialShaderParametersBase::bIsTranslucentSurfaceLighting |
◆ bIsTwoSided
| uint64 FMaterialShaderParametersBase::bIsTwoSided |
◆ bIsUsedWithAPEXCloth
| uint64 FMaterialShaderParametersBase::bIsUsedWithAPEXCloth |
◆ bIsUsedWithBeamTrails
| uint64 FMaterialShaderParametersBase::bIsUsedWithBeamTrails |
◆ bIsUsedWithGeometryCache
| uint64 FMaterialShaderParametersBase::bIsUsedWithGeometryCache |
◆ bIsUsedWithGeometryCollections
| uint64 FMaterialShaderParametersBase::bIsUsedWithGeometryCollections |
◆ bIsUsedWithHairStrands
| uint64 FMaterialShaderParametersBase::bIsUsedWithHairStrands |
◆ bIsUsedWithHeterogeneousVolumes
| uint64 FMaterialShaderParametersBase::bIsUsedWithHeterogeneousVolumes |
◆ bIsUsedWithInstancedStaticMeshes
| uint64 FMaterialShaderParametersBase::bIsUsedWithInstancedStaticMeshes |
◆ bIsUsedWithLandscape
| uint64 FMaterialShaderParametersBase::bIsUsedWithLandscape |
◆ bIsUsedWithLidarPointCloud
| uint64 FMaterialShaderParametersBase::bIsUsedWithLidarPointCloud |
◆ bIsUsedWithMeshParticles
| uint64 FMaterialShaderParametersBase::bIsUsedWithMeshParticles |
◆ bIsUsedWithMorphTargets
| uint64 FMaterialShaderParametersBase::bIsUsedWithMorphTargets |
◆ bIsUsedWithNanite
| uint64 FMaterialShaderParametersBase::bIsUsedWithNanite |
◆ bIsUsedWithNeuralNetworks
| uint64 FMaterialShaderParametersBase::bIsUsedWithNeuralNetworks |
◆ bIsUsedWithNiagaraMeshParticles
| uint64 FMaterialShaderParametersBase::bIsUsedWithNiagaraMeshParticles |
◆ bIsUsedWithNiagaraRibbons
| uint64 FMaterialShaderParametersBase::bIsUsedWithNiagaraRibbons |
◆ bIsUsedWithNiagaraSprites
| uint64 FMaterialShaderParametersBase::bIsUsedWithNiagaraSprites |
◆ bIsUsedWithParticleSprites
| uint64 FMaterialShaderParametersBase::bIsUsedWithParticleSprites |
◆ bIsUsedWithSkeletalMesh
| uint64 FMaterialShaderParametersBase::bIsUsedWithSkeletalMesh |
◆ bIsUsedWithSplineMeshes
| uint64 FMaterialShaderParametersBase::bIsUsedWithSplineMeshes |
◆ bIsUsedWithStaticLighting
| uint64 FMaterialShaderParametersBase::bIsUsedWithStaticLighting |
◆ bIsUsedWithStaticMesh
| uint16 FMaterialShaderParametersBase::bIsUsedWithStaticMesh |
◆ bIsUsedWithVirtualHeightfieldMesh
| uint64 FMaterialShaderParametersBase::bIsUsedWithVirtualHeightfieldMesh |
◆ bIsUsedWithVolumetricCloud
| uint64 FMaterialShaderParametersBase::bIsUsedWithVolumetricCloud |
◆ bIsUsedWithVoxels
| uint64 FMaterialShaderParametersBase::bIsUsedWithVoxels |
◆ bIsUsedWithWater
| uint64 FMaterialShaderParametersBase::bIsUsedWithWater |
◆ BlendableLocation
| int32 FMaterialShaderParametersBase::BlendableLocation |
◆ BlendMode
| EBlendMode FMaterialShaderParametersBase::BlendMode |
◆ bMaterialMayModifyMeshPosition
| uint64 FMaterialShaderParametersBase::bMaterialMayModifyMeshPosition |
◆ bSamplesMaterialCache
| uint8 FMaterialShaderParametersBase::bSamplesMaterialCache |
◆ bShouldCastDynamicShadows
| uint64 FMaterialShaderParametersBase::bShouldCastDynamicShadows |
◆ bShouldDisableDepthTest
| uint64 FMaterialShaderParametersBase::bShouldDisableDepthTest |
◆ bUsesMotionVectorWorldOffset
| uint16 FMaterialShaderParametersBase::bUsesMotionVectorWorldOffset |
◆ bUsesTemporalResponsiveness
| uint16 FMaterialShaderParametersBase::bUsesTemporalResponsiveness |
◆ bWritesEveryPixel
| uint64 FMaterialShaderParametersBase::bWritesEveryPixel |
◆ bWritesEveryPixelShadowPass
| uint64 FMaterialShaderParametersBase::bWritesEveryPixelShadowPass |
◆ FeatureLevel
◆ MaterialDomain
◆ NumCustomizedUVs
| int32 FMaterialShaderParametersBase::NumCustomizedUVs |
◆ NumMaterialCacheTags
| int8 FMaterialShaderParametersBase::NumMaterialCacheTags |
◆ PackedFlags
| uint64 FMaterialShaderParametersBase::PackedFlags |
◆ PackedFlags16
| uint16 FMaterialShaderParametersBase::PackedFlags16 |
◆ PreshaderGap
| uint16 FMaterialShaderParametersBase::PreshaderGap |
◆ QualityLevel
◆ ShadingModels
◆ StencilCompare
| uint32 FMaterialShaderParametersBase::StencilCompare |
The documentation for this struct was generated from the following files: