#include <MaterialShaderType.h>
◆ FMaterialShaders()
| FMaterialShaders::FMaterialShaders |
( |
| ) |
|
|
inline |
◆ TryGetComputeShader() [1/2]
| bool FMaterialShaders::TryGetComputeShader |
( |
TShaderRef< ShaderType > & |
OutShader | ) |
const |
|
inline |
◆ TryGetComputeShader() [2/2]
| bool FMaterialShaders::TryGetComputeShader |
( |
TShaderRef< ShaderType > * |
OutShader | ) |
const |
|
inline |
◆ TryGetGeometryShader() [1/2]
| bool FMaterialShaders::TryGetGeometryShader |
( |
TShaderRef< ShaderType > & |
OutShader | ) |
const |
|
inline |
◆ TryGetGeometryShader() [2/2]
| bool FMaterialShaders::TryGetGeometryShader |
( |
TShaderRef< ShaderType > * |
OutShader | ) |
const |
|
inline |
◆ TryGetMeshShader() [1/2]
| bool FMaterialShaders::TryGetMeshShader |
( |
TShaderRef< ShaderType > & |
OutShader | ) |
const |
|
inline |
◆ TryGetMeshShader() [2/2]
| bool FMaterialShaders::TryGetMeshShader |
( |
TShaderRef< ShaderType > * |
OutShader | ) |
const |
|
inline |
◆ TryGetPipeline()
◆ TryGetPixelShader() [1/2]
| bool FMaterialShaders::TryGetPixelShader |
( |
TShaderRef< ShaderType > & |
OutShader | ) |
const |
|
inline |
◆ TryGetPixelShader() [2/2]
| bool FMaterialShaders::TryGetPixelShader |
( |
TShaderRef< ShaderType > * |
OutShader | ) |
const |
|
inline |
◆ TryGetShader() [1/2]
◆ TryGetShader() [2/2]
◆ TryGetVertexShader() [1/2]
| bool FMaterialShaders::TryGetVertexShader |
( |
TShaderRef< ShaderType > & |
OutShader | ) |
const |
|
inline |
◆ TryGetVertexShader() [2/2]
| bool FMaterialShaders::TryGetVertexShader |
( |
TShaderRef< ShaderType > * |
OutShader | ) |
const |
|
inline |
◆ Pipeline
◆ ShaderMap
◆ Shaders
The documentation for this struct was generated from the following file: