UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMeshParticleVertexFactory::FDataType Struct Reference

#include <MeshParticleVertexFactory.h>

+ Inheritance diagram for FMeshParticleVertexFactory::FDataType:

Public Member Functions

 FDataType ()
 

Public Attributes

FVertexStreamComponent ParticleColorComponent
 
FVertexStreamComponent TransformComponent [3]
 
FVertexStreamComponent VelocityComponent
 
FVertexStreamComponent SubUVs
 
FVertexStreamComponent SubUVLerpAndRelTime
 
bool bInitialized
 
- Public Attributes inherited from FStaticMeshDataType
FVertexStreamComponent PositionComponent
 
FVertexStreamComponent TangentBasisComponents [2]
 
TArray< FVertexStreamComponent, TFixedAllocator< MAX_STATIC_TEXCOORDS/2 > > TextureCoordinates
 
FVertexStreamComponent LightMapCoordinateComponent
 
FVertexStreamComponent ColorComponent
 
FRHIShaderResourceViewPositionComponentSRV = nullptr
 
FRHIShaderResourceViewTangentsSRV = nullptr
 
FRHIShaderResourceViewTextureCoordinatesSRV = nullptr
 
FRHIShaderResourceViewColorComponentsSRV = nullptr
 
uint32 ColorIndexMask = ~0u
 
int8 LightMapCoordinateIndex = -1
 
uint8 NumTexCoords = 0
 
uint8 LODLightmapDataIndex = 0
 

Constructor & Destructor Documentation

◆ FDataType()

FMeshParticleVertexFactory::FDataType::FDataType ( )
inline

Member Data Documentation

◆ bInitialized

bool FMeshParticleVertexFactory::FDataType::bInitialized

Flag to mark as initialized

◆ ParticleColorComponent

FVertexStreamComponent FMeshParticleVertexFactory::FDataType::ParticleColorComponent

The stream to read the vertex color from.

◆ SubUVLerpAndRelTime

FVertexStreamComponent FMeshParticleVertexFactory::FDataType::SubUVLerpAndRelTime

The stream to read SubUV lerp and the particle relative time from

◆ SubUVs

FVertexStreamComponent FMeshParticleVertexFactory::FDataType::SubUVs

The stream to read SubUV parameters from..

◆ TransformComponent

FVertexStreamComponent FMeshParticleVertexFactory::FDataType::TransformComponent[3]

The stream to read the mesh transform from.

◆ VelocityComponent

FVertexStreamComponent FMeshParticleVertexFactory::FDataType::VelocityComponent

The stream to read the particle velocity from


The documentation for this struct was generated from the following file: