#include <MetalShaderResources.h>
◆ FMetalCodeHeader()
| FMetalCodeHeader::FMetalCodeHeader |
( |
| ) |
|
|
inline |
◆ Serialize()
◆ bDeviceFunctionConstants
| uint8 FMetalCodeHeader::bDeviceFunctionConstants |
◆ Bindings
◆ CompileFlags
| uint32 FMetalCodeHeader::CompileFlags |
◆ Frequency
| uint8 FMetalCodeHeader::Frequency |
◆ NumThreadsX
| uint32 FMetalCodeHeader::NumThreadsX |
◆ NumThreadsY
| uint32 FMetalCodeHeader::NumThreadsY |
◆ NumThreadsZ
| uint32 FMetalCodeHeader::NumThreadsZ |
◆ RayTracing
◆ SideTable
| int8 FMetalCodeHeader::SideTable |
◆ SourceCRC
| uint32 FMetalCodeHeader::SourceCRC |
◆ SourceLen
| uint32 FMetalCodeHeader::SourceLen |
◆ Version
| uint32 FMetalCodeHeader::Version |
The documentation for this struct was generated from the following file: