UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMobileBloomSetupInputs Struct Reference

#include <PostProcessMobile.h>

Public Attributes

FScreenPassTexture SceneColor
 
FScreenPassTexture SunShaftAndDof
 
bool bUseBloom = false
 
bool bUseSun = false
 
bool bUseDof = false
 
bool bUseEyeAdaptation = false
 
bool bUseMetalMSAAHDRDecode = false
 

Member Data Documentation

◆ bUseBloom

bool FMobileBloomSetupInputs::bUseBloom = false

◆ bUseDof

bool FMobileBloomSetupInputs::bUseDof = false

◆ bUseEyeAdaptation

bool FMobileBloomSetupInputs::bUseEyeAdaptation = false

◆ bUseMetalMSAAHDRDecode

bool FMobileBloomSetupInputs::bUseMetalMSAAHDRDecode = false

◆ bUseSun

bool FMobileBloomSetupInputs::bUseSun = false

◆ SceneColor

FScreenPassTexture FMobileBloomSetupInputs::SceneColor

◆ SunShaftAndDof

FScreenPassTexture FMobileBloomSetupInputs::SunShaftAndDof

The documentation for this struct was generated from the following file: