UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define DECLARE_GLOBAL_SHADER(ShaderClass)
Definition GlobalShader.h:408
FMobileDofDownOutputs AddMobileDofDownPass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FMobileDofDownInputs &Inputs)
Definition PostProcessMobile.cpp:1302
FScreenPassTexture AddCASPass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const ISpatialUpscaler::FInputs &PassInputs)
FMobileSunMaskOutputs AddMobileSunMaskPass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FMobileSunMaskInputs &Inputs)
Definition PostProcessMobile.cpp:757
FScreenPassTexture AddMobileIntegrateDofPass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FMobileIntegrateDofInputs &Inputs)
Definition PostProcessMobile.cpp:1688
FScreenPassTexture AddMobileBloomUpPass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FMobileBloomUpInputs &Inputs)
Definition PostProcessMobile.cpp:593
FMobileBloomSetupOutputs AddMobileBloomSetupPass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FEyeAdaptationParameters &EyeAdaptationParameters, const FMobileBloomSetupInputs &Inputs)
Definition PostProcessMobile.cpp:278
FScreenPassTexture AddEASUPass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const ISpatialUpscaler::FInputs &PassInputs)
FScreenPassTexture AddMobileSunBlurPass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FMobileSunBlurInputs &Inputs)
Definition PostProcessMobile.cpp:988
float GetMobileDepthOfFieldScale(const FViewInfo &View)
Definition PostProcessMobile.cpp:51
FMobileDofNearOutputs AddMobileDofNearPass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FMobileDofNearInputs &Inputs)
Definition PostProcessMobile.cpp:1441
FMobileEyeAdaptationSetupOutputs AddMobileEyeAdaptationSetupPass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FEyeAdaptationParameters &EyeAdaptationParameters, const FMobileEyeAdaptationSetupInputs &Inputs)
Definition PostProcessMobile.cpp:1888
void AddMobileEyeAdaptationPass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FEyeAdaptationParameters &EyeAdaptationParameters, const FMobileEyeAdaptationInputs &Inputs)
Definition PostProcessMobile.cpp:2022
FScreenPassTexture AddMobileBloomDownPass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FMobileBloomDownInputs &Inputs)
Definition PostProcessMobile.cpp:468
FScreenPassTexture AddMobileSunMergePass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FMobileSunMergeInputs &Inputs)
Definition PostProcessMobile.cpp:1124
FMobileDofBlurOutputs AddMobileDofBlurPass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FMobileDofBlurInputs &Inputs)
Definition PostProcessMobile.cpp:1565
FScreenPassTexture AddMobileSunAlphaPass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FMobileSunAlphaInputs &Inputs)
Definition PostProcessMobile.cpp:876
#define SHADER_PARAMETER_RDG_TEXTURE(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1752
#define SHADER_PARAMETER_SAMPLER(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1740
#define BEGIN_SHADER_PARAMETER_STRUCT(StructTypeName, DllStorage)
Definition ShaderParameterMacros.h:1482
#define RENDER_TARGET_BINDING_SLOTS()
Definition ShaderParameterMacros.h:1955
#define END_SHADER_PARAMETER_STRUCT()
Definition ShaderParameterMacros.h:1485
#define SHADER_USE_PARAMETER_STRUCT(ShaderClass, ShaderParentClass)
Definition ShaderParameterStruct.h:62
Definition GlobalShader.h:269
Definition PostProcessMobile.h:182
Definition RenderGraphResources.h:1426
Definition RenderGraphResources.h:1321
Definition RenderGraphBuilder.h:49
Definition SceneRendering.h:1132
Definition GlobalShader.h:73
Definition PostProcessMobile.h:32
FScreenPassTexture Bloom
Definition PostProcessMobile.h:33
FScreenPassTexture EyeAdaptation
Definition PostProcessMobile.h:35
FScreenPassTexture SunShaftAndDof
Definition PostProcessMobile.h:34
Definition PostProcessMobile.h:77
FScreenPassTexture DofBlur
Definition PostProcessMobile.h:78
Definition PostProcessMobile.h:64
FScreenPassTexture DofDown
Definition PostProcessMobile.h:65
Definition PostProcessMobile.h:48
FScreenPassTexture DofNear
Definition PostProcessMobile.h:49
Definition PostProcessMobile.h:164
FRDGBufferSRVRef EyeAdaptationSetupSRV
Definition PostProcessMobile.h:165
Definition PostProcessMobile.h:125
FScreenPassTexture SceneColor
Definition PostProcessMobile.h:127
FScreenPassTexture SunMask
Definition PostProcessMobile.h:126
Definition ScreenPass.h:41