UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMobileSunMaskInputs Struct Reference

#include <PostProcessMobile.h>

Public Attributes

FScreenPassTexture SceneColor
 
TRDGUniformBufferRef< FMobileSceneTextureUniformParametersSceneTextures = nullptr
 
bool bUseSun = false
 
bool bUseDof = false
 
bool bUseDepthTexture = false
 
bool bUseMetalMSAAHDRDecode = false
 

Member Data Documentation

◆ bUseDepthTexture

bool FMobileSunMaskInputs::bUseDepthTexture = false

◆ bUseDof

bool FMobileSunMaskInputs::bUseDof = false

◆ bUseMetalMSAAHDRDecode

bool FMobileSunMaskInputs::bUseMetalMSAAHDRDecode = false

◆ bUseSun

bool FMobileSunMaskInputs::bUseSun = false

◆ SceneColor

FScreenPassTexture FMobileSunMaskInputs::SceneColor

◆ SceneTextures

TRDGUniformBufferRef<FMobileSceneTextureUniformParameters> FMobileSunMaskInputs::SceneTextures = nullptr

The documentation for this struct was generated from the following file: