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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "PostProcess/PostProcessEyeAdaptation.h"#include "PostProcess/PostProcessBloomSetup.h"#include "ScreenPass.h"#include "OverridePassSequence.h"#include "Math/Halton.h"Go to the source code of this file.
Classes | |
| struct | FTonemapInputs |
Functions | |
| bool | SupportsFilmGrain (EShaderPlatform Platform) |
| RENDERER_API FTonemapperOutputDeviceParameters | GetTonemapperOutputDeviceParameters (const FSceneViewFamily &Family) |
| FScreenPassTexture | AddTonemapPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FTonemapInputs &Inputs) |
| void | RenderMobileCustomResolve (FRHICommandList &RHICmdList, const FViewInfo &View, const int32 SubpassMSAASamples, FSceneTextures &SceneTextures) |
| void | AddMobileCustomResolvePass (FRDGBuilder &GraphBuilder, const FViewInfo &View, FSceneTextures &SceneTextures, FRDGTextureRef ViewFamilyTexture) |
| void AddMobileCustomResolvePass | ( | FRDGBuilder & | GraphBuilder, |
| const FViewInfo & | View, | ||
| FSceneTextures & | SceneTextures, | ||
| FRDGTextureRef | ViewFamilyTexture | ||
| ) |
| FScreenPassTexture AddTonemapPass | ( | FRDGBuilder & | GraphBuilder, |
| const FViewInfo & | View, | ||
| const FTonemapInputs & | Inputs | ||
| ) |
| RENDERER_API FTonemapperOutputDeviceParameters GetTonemapperOutputDeviceParameters | ( | const FSceneViewFamily & | Family | ) |
| void RenderMobileCustomResolve | ( | FRHICommandList & | RHICmdList, |
| const FViewInfo & | View, | ||
| const int32 | SubpassMSAASamples, | ||
| FSceneTextures & | SceneTextures | ||
| ) |
| bool SupportsFilmGrain | ( | EShaderPlatform | Platform | ) |