UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PostProcessTonemap.h File Reference

Go to the source code of this file.

Classes

struct  FTonemapInputs
 

Functions

bool SupportsFilmGrain (EShaderPlatform Platform)
 
RENDERER_API FTonemapperOutputDeviceParameters GetTonemapperOutputDeviceParameters (const FSceneViewFamily &Family)
 
FScreenPassTexture AddTonemapPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FTonemapInputs &Inputs)
 
void RenderMobileCustomResolve (FRHICommandList &RHICmdList, const FViewInfo &View, const int32 SubpassMSAASamples, FSceneTextures &SceneTextures)
 
void AddMobileCustomResolvePass (FRDGBuilder &GraphBuilder, const FViewInfo &View, FSceneTextures &SceneTextures, FRDGTextureRef ViewFamilyTexture)
 

Function Documentation

◆ AddMobileCustomResolvePass()

void AddMobileCustomResolvePass ( FRDGBuilder GraphBuilder,
const FViewInfo View,
FSceneTextures SceneTextures,
FRDGTextureRef  ViewFamilyTexture 
)

◆ AddTonemapPass()

FScreenPassTexture AddTonemapPass ( FRDGBuilder GraphBuilder,
const FViewInfo View,
const FTonemapInputs Inputs 
)

◆ GetTonemapperOutputDeviceParameters()

RENDERER_API FTonemapperOutputDeviceParameters GetTonemapperOutputDeviceParameters ( const FSceneViewFamily Family)

◆ RenderMobileCustomResolve()

void RenderMobileCustomResolve ( FRHICommandList RHICmdList,
const FViewInfo View,
const int32  SubpassMSAASamples,
FSceneTextures SceneTextures 
)

◆ SupportsFilmGrain()

bool SupportsFilmGrain ( EShaderPlatform  Platform)