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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <PostProcessTonemap.h>
Static Public Member Functions | |
| static bool | SupportsSceneColorApplyParametersBuffer (EShaderPlatform Platform) |
Public Attributes | |
| FScreenPassRenderTarget | OverrideOutput |
| FScreenPassTextureSlice | SceneColor |
| FScreenPassTexture | Bloom |
| FRDGBufferRef | SceneColorApplyParamaters = nullptr |
| FRDGTextureRef | LocalExposureBilateralGridTexture = nullptr |
| FRDGTextureRef | BlurredLogLuminanceTexture = nullptr |
| FScreenPassTextureSlice | ExposureFusion |
| const FLocalExposureParameters * | LocalExposureParameters = nullptr |
| const FEyeAdaptationParameters * | EyeAdaptationParameters = nullptr |
| FRDGTextureRef | ColorGradingTexture = nullptr |
| FRDGBufferRef | EyeAdaptationBuffer = nullptr |
| bool | bWriteAlphaChannel = false |
| bool | bGammaOnly = false |
| bool | bOutputInHDR = false |
| bool | bMetalMSAAHDRDecode = false |
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static |
| FScreenPassTexture FTonemapInputs::Bloom |
| FRDGTextureRef FTonemapInputs::BlurredLogLuminanceTexture = nullptr |
| FRDGTextureRef FTonemapInputs::ColorGradingTexture = nullptr |
| FScreenPassTextureSlice FTonemapInputs::ExposureFusion |
| FRDGBufferRef FTonemapInputs::EyeAdaptationBuffer = nullptr |
| const FEyeAdaptationParameters* FTonemapInputs::EyeAdaptationParameters = nullptr |
| FRDGTextureRef FTonemapInputs::LocalExposureBilateralGridTexture = nullptr |
| const FLocalExposureParameters* FTonemapInputs::LocalExposureParameters = nullptr |
| FScreenPassRenderTarget FTonemapInputs::OverrideOutput |
| FScreenPassTextureSlice FTonemapInputs::SceneColor |
| FRDGBufferRef FTonemapInputs::SceneColorApplyParamaters = nullptr |