UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FTonemapInputs Struct Reference

#include <PostProcessTonemap.h>

Static Public Member Functions

static bool SupportsSceneColorApplyParametersBuffer (EShaderPlatform Platform)
 

Public Attributes

FScreenPassRenderTarget OverrideOutput
 
FScreenPassTextureSlice SceneColor
 
FScreenPassTexture Bloom
 
FRDGBufferRef SceneColorApplyParamaters = nullptr
 
FRDGTextureRef LocalExposureBilateralGridTexture = nullptr
 
FRDGTextureRef BlurredLogLuminanceTexture = nullptr
 
FScreenPassTextureSlice ExposureFusion
 
const FLocalExposureParametersLocalExposureParameters = nullptr
 
const FEyeAdaptationParametersEyeAdaptationParameters = nullptr
 
FRDGTextureRef ColorGradingTexture = nullptr
 
FRDGBufferRef EyeAdaptationBuffer = nullptr
 
bool bWriteAlphaChannel = false
 
bool bGammaOnly = false
 
bool bOutputInHDR = false
 
bool bMetalMSAAHDRDecode = false
 

Member Function Documentation

◆ SupportsSceneColorApplyParametersBuffer()

bool FTonemapInputs::SupportsSceneColorApplyParametersBuffer ( EShaderPlatform  Platform)
static

Member Data Documentation

◆ bGammaOnly

bool FTonemapInputs::bGammaOnly = false

◆ Bloom

FScreenPassTexture FTonemapInputs::Bloom

◆ BlurredLogLuminanceTexture

FRDGTextureRef FTonemapInputs::BlurredLogLuminanceTexture = nullptr

◆ bMetalMSAAHDRDecode

bool FTonemapInputs::bMetalMSAAHDRDecode = false

◆ bOutputInHDR

bool FTonemapInputs::bOutputInHDR = false

◆ bWriteAlphaChannel

bool FTonemapInputs::bWriteAlphaChannel = false

◆ ColorGradingTexture

FRDGTextureRef FTonemapInputs::ColorGradingTexture = nullptr

◆ ExposureFusion

FScreenPassTextureSlice FTonemapInputs::ExposureFusion

◆ EyeAdaptationBuffer

FRDGBufferRef FTonemapInputs::EyeAdaptationBuffer = nullptr

◆ EyeAdaptationParameters

const FEyeAdaptationParameters* FTonemapInputs::EyeAdaptationParameters = nullptr

◆ LocalExposureBilateralGridTexture

FRDGTextureRef FTonemapInputs::LocalExposureBilateralGridTexture = nullptr

◆ LocalExposureParameters

const FLocalExposureParameters* FTonemapInputs::LocalExposureParameters = nullptr

◆ OverrideOutput

FScreenPassRenderTarget FTonemapInputs::OverrideOutput

◆ SceneColor

FScreenPassTextureSlice FTonemapInputs::SceneColor

◆ SceneColorApplyParamaters

FRDGBufferRef FTonemapInputs::SceneColorApplyParamaters = nullptr

The documentation for this struct was generated from the following files: