UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PostProcessBloomSetup.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "ScreenPass.h"
6
10
12{
14 Q1,
15 Q2,
16 Q3,
17 Q4,
18 Q5,
19 MAX
20};
21
23
25
27{
28 // [Required]: The intermediate scene color being processed.
30
31 // [Required]: The scene eye adaptation buffer.
33
34 // [Required]: The bloom threshold to apply. Must be >0.
35 float Threshold = 0.0f;
36
37 // [Optional] Eye adaptation parameters.
39
40 // [Optional] Local exposure parameters.
42
43 // [Optional] Luminance bilateral grid. If this is null, local exposure is disabled.
45
46 // [Optional] Blurred luminance texture used to calculate local exposure.
48};
49
50FScreenPassTexture AddBloomSetupPass(FRDGBuilder& GraphBuilder, const FViewInfo& View, const FBloomSetupInputs& Inputs);
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EBloomQuality
Definition PostProcessBloomSetup.h:12
EBloomQuality GetBloomQuality()
Definition PostProcessBloomSetup.cpp:187
FScreenPassTexture AddGaussianBloomPasses(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FTextureDownsampleChain *SceneDownsampleChain)
Definition PostProcessBloomSetup.cpp:197
FScreenPassTexture AddBloomSetupPass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FBloomSetupInputs &Inputs)
namespace
Definition PostProcessBloomSetup.cpp:120
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition RenderGraphResources.h:1321
Definition RenderGraphBuilder.h:49
Definition RenderGraphResources.h:571
Definition PostProcessDownsample.h:60
Definition SceneRendering.h:1132
Definition PostProcessBloomSetup.h:27
const FEyeAdaptationParameters * EyeAdaptationParameters
Definition PostProcessBloomSetup.h:38
FRDGTextureRef BlurredLogLuminanceTexture
Definition PostProcessBloomSetup.h:47
float Threshold
Definition PostProcessBloomSetup.h:35
const FLocalExposureParameters * LocalExposureParameters
Definition PostProcessBloomSetup.h:41
FScreenPassTextureSlice SceneColor
Definition PostProcessBloomSetup.h:29
FRDGBufferRef EyeAdaptationBuffer
Definition PostProcessBloomSetup.h:32
FRDGTextureRef LocalExposureTexture
Definition PostProcessBloomSetup.h:44
Definition ScreenPass.h:65
Definition ScreenPass.h:41