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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <PostProcessDownsample.h>
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| FTextureDownsampleChain ()=default | |
| void | Init (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FEyeAdaptationParameters &EyeAdaptationParameters, FScreenPassTextureSlice InputTexture, EDownsampleQuality DownsampleQuality, uint32 StageCount, bool bLogLumaInAlpha, const TCHAR *TextureName=nullptr, uint32 InputResolutionExponent=0) |
| bool | IsInitialized () const |
| FScreenPassTextureSlice | GetTexture (uint32 StageIndex) const |
| FScreenPassTextureSlice | GetFirstTexture () const |
| FScreenPassTextureSlice | GetLastTexture () const |
| uint32 | GetStageCount () const |
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| void FTextureDownsampleChain::Init | ( | FRDGBuilder & | GraphBuilder, |
| const FViewInfo & | View, | ||
| const FEyeAdaptationParameters & | EyeAdaptationParameters, | ||
| FScreenPassTextureSlice | InputTexture, | ||
| EDownsampleQuality | DownsampleQuality, | ||
| uint32 | StageCount, | ||
| bool | bLogLumaInAlpha, | ||
| const TCHAR * | TextureName = nullptr, |
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| uint32 | InputResolutionExponent = 0 |
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