UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FTextureDownsampleChain Class Reference

#include <PostProcessDownsample.h>

Public Member Functions

 FTextureDownsampleChain ()=default
 
void Init (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FEyeAdaptationParameters &EyeAdaptationParameters, FScreenPassTextureSlice InputTexture, EDownsampleQuality DownsampleQuality, uint32 StageCount, bool bLogLumaInAlpha, const TCHAR *TextureName=nullptr, uint32 InputResolutionExponent=0)
 
bool IsInitialized () const
 
FScreenPassTextureSlice GetTexture (uint32 StageIndex) const
 
FScreenPassTextureSlice GetFirstTexture () const
 
FScreenPassTextureSlice GetLastTexture () const
 
uint32 GetStageCount () const
 

Constructor & Destructor Documentation

◆ FTextureDownsampleChain()

FTextureDownsampleChain::FTextureDownsampleChain ( )
default

Member Function Documentation

◆ GetFirstTexture()

FScreenPassTextureSlice FTextureDownsampleChain::GetFirstTexture ( ) const
inline

◆ GetLastTexture()

FScreenPassTextureSlice FTextureDownsampleChain::GetLastTexture ( ) const
inline

◆ GetStageCount()

uint32 FTextureDownsampleChain::GetStageCount ( ) const
inline

◆ GetTexture()

FScreenPassTextureSlice FTextureDownsampleChain::GetTexture ( uint32  StageIndex) const
inline

◆ Init()

void FTextureDownsampleChain::Init ( FRDGBuilder GraphBuilder,
const FViewInfo View,
const FEyeAdaptationParameters EyeAdaptationParameters,
FScreenPassTextureSlice  InputTexture,
EDownsampleQuality  DownsampleQuality,
uint32  StageCount,
bool  bLogLumaInAlpha,
const TCHAR TextureName = nullptr,
uint32  InputResolutionExponent = 0 
)

◆ IsInitialized()

bool FTextureDownsampleChain::IsInitialized ( ) const
inline

The documentation for this class was generated from the following files: