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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "ScreenPass.h"Go to the source code of this file.
Classes | |
| struct | FBloomSetupInputs |
Enumerations | |
| enum class | EBloomQuality : uint32 { Disabled , Q1 , Q2 , Q3 , Q4 , Q5 , MAX } |
Functions | |
| EBloomQuality | GetBloomQuality () |
| FScreenPassTexture | AddGaussianBloomPasses (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FTextureDownsampleChain *SceneDownsampleChain) |
| FScreenPassTexture | AddBloomSetupPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FBloomSetupInputs &Inputs) |
| namespace | |
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strong |
| FScreenPassTexture AddBloomSetupPass | ( | FRDGBuilder & | GraphBuilder, |
| const FViewInfo & | View, | ||
| const FBloomSetupInputs & | Inputs | ||
| ) |
namespace
| FScreenPassTexture AddGaussianBloomPasses | ( | FRDGBuilder & | GraphBuilder, |
| const FViewInfo & | View, | ||
| const FTextureDownsampleChain * | SceneDownsampleChain | ||
| ) |
| EBloomQuality GetBloomQuality | ( | ) |