UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FBloomSetupInputs Struct Reference

#include <PostProcessBloomSetup.h>

Public Attributes

FScreenPassTextureSlice SceneColor
 
FRDGBufferRef EyeAdaptationBuffer = nullptr
 
float Threshold = 0.0f
 
const FEyeAdaptationParametersEyeAdaptationParameters = nullptr
 
const FLocalExposureParametersLocalExposureParameters = nullptr
 
FRDGTextureRef LocalExposureTexture = nullptr
 
FRDGTextureRef BlurredLogLuminanceTexture = nullptr
 

Member Data Documentation

◆ BlurredLogLuminanceTexture

FRDGTextureRef FBloomSetupInputs::BlurredLogLuminanceTexture = nullptr

◆ EyeAdaptationBuffer

FRDGBufferRef FBloomSetupInputs::EyeAdaptationBuffer = nullptr

◆ EyeAdaptationParameters

const FEyeAdaptationParameters* FBloomSetupInputs::EyeAdaptationParameters = nullptr

◆ LocalExposureParameters

const FLocalExposureParameters* FBloomSetupInputs::LocalExposureParameters = nullptr

◆ LocalExposureTexture

FRDGTextureRef FBloomSetupInputs::LocalExposureTexture = nullptr

◆ SceneColor

FScreenPassTextureSlice FBloomSetupInputs::SceneColor

◆ Threshold

float FBloomSetupInputs::Threshold = 0.0f

The documentation for this struct was generated from the following file: