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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <PostProcessBloomSetup.h>
Public Attributes | |
| FScreenPassTextureSlice | SceneColor |
| FRDGBufferRef | EyeAdaptationBuffer = nullptr |
| float | Threshold = 0.0f |
| const FEyeAdaptationParameters * | EyeAdaptationParameters = nullptr |
| const FLocalExposureParameters * | LocalExposureParameters = nullptr |
| FRDGTextureRef | LocalExposureTexture = nullptr |
| FRDGTextureRef | BlurredLogLuminanceTexture = nullptr |
| FRDGTextureRef FBloomSetupInputs::BlurredLogLuminanceTexture = nullptr |
| FRDGBufferRef FBloomSetupInputs::EyeAdaptationBuffer = nullptr |
| const FEyeAdaptationParameters* FBloomSetupInputs::EyeAdaptationParameters = nullptr |
| const FLocalExposureParameters* FBloomSetupInputs::LocalExposureParameters = nullptr |
| FRDGTextureRef FBloomSetupInputs::LocalExposureTexture = nullptr |
| FScreenPassTextureSlice FBloomSetupInputs::SceneColor |
| float FBloomSetupInputs::Threshold = 0.0f |