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| bool | AutoExposurePermutation::ShouldCompileCommonPermutation (const FCommonDomain &PermutationVector) |
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| FCommonDomain | AutoExposurePermutation::BuildCommonPermutationDomain () |
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| float | CalculateEyeAdaptationParameterExposureConversion (const FPostProcessSettings &Settings, const bool bExtendedLuminanceRange) |
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| float | LuminanceMaxFromLensAttenuation () |
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| bool | IsAutoExposureMethodSupported (ERHIFeatureLevel::Type FeatureLevel, EAutoExposureMethod AutoExposureMethodId) |
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| bool | IsAutoExposureDebugMode (const FViewInfo &View) |
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| float | CalculateFixedAutoExposure (const FViewInfo &View) |
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| float | CalculateManualAutoExposure (const FViewInfo &View, bool bForceDisablePhysicalCamera) |
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| float | GetAutoExposureCompensationFromSettings (const FViewInfo &View) |
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| bool | IsExtendLuminanceRangeEnabled () |
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| bool | IsAutoExposureUsingIlluminanceEnabled (const FViewInfo &View) |
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| int32 | GetAutoExposureIlluminanceDownscaleFactor () |
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| EAutoExposureMethod | GetAutoExposureMethod (const FViewInfo &View) |
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| void | BeginUpdateExposureCompensationCurveLUT (TArrayView< FViewInfo > Views, FUpdateExposureCompensationCurveLUTTaskData *TaskData) |
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| void | FinishUpdateExposureCompensationCurveLUT (FRHICommandListImmediate &RHICmdList, FUpdateExposureCompensationCurveLUTTaskData *TaskData) |
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| FEyeAdaptationParameters | GetEyeAdaptationParameters (const FViewInfo &ViewInfo) |
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| float | GetEyeAdaptationFixedExposure (const FViewInfo &View) |
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| FRDGTextureRef | AddSetupExposureIlluminancePass (FRDGBuilder &GraphBuilder, TArrayView< const FViewInfo > Views, const FSceneTextures &SceneTextures) |
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| FRDGTextureRef | AddCalculateExposureIlluminancePass (FRDGBuilder &GraphBuilder, TArrayView< const FViewInfo > Views, const FSceneTextures &SceneTextures, const struct FTranslucencyLightingVolumeTextures &TranslucencyLightingVolumeTextures, FRDGTextureRef ExposureIlluminanceSetup) |
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| FRDGBufferRef | AddHistogramEyeAdaptationPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FEyeAdaptationParameters &EyeAdaptationParameters, const FLocalExposureParameters &LocalExposureParameters, FRDGTextureRef HistogramTexture, bool bComputeAverageLocalExposure) |
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| FScreenPassTexture | AddBasicEyeAdaptationSetupPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FEyeAdaptationParameters &EyeAdaptationParameters, FScreenPassTexture SceneColor) |
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| FRDGBufferRef | AddBasicEyeAdaptationPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FEyeAdaptationParameters &EyeAdaptationParameters, const FLocalExposureParameters &LocalExposureParameters, FScreenPassTextureSlice SceneColor, FRDGBufferRef EyeAdaptationBuffer, bool bComputeAverageLocalExposure) |
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| RENDERER_API FRDGTextureRef | AddCopyEyeAdaptationDataToTexturePass (FRDGBuilder &GraphBuilder, const FViewInfo &View) |
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◆ AddBasicEyeAdaptationPass()
◆ AddBasicEyeAdaptationSetupPass()
◆ AddCalculateExposureIlluminancePass()
◆ AddCopyEyeAdaptationDataToTexturePass()
Helper function to get current eye adaptation in a texture. Should only be used by external plugins that require eye adaptation data in texture format.
◆ AddHistogramEyeAdaptationPass()
◆ AddSetupExposureIlluminancePass()
◆ BeginUpdateExposureCompensationCurveLUT()
◆ CalculateEyeAdaptationParameterExposureConversion()
◆ CalculateFixedAutoExposure()
◆ CalculateManualAutoExposure()
| float CalculateManualAutoExposure |
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const FViewInfo & |
View, |
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bool |
bForceDisablePhysicalCamera |
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◆ FinishUpdateExposureCompensationCurveLUT()
◆ GetAutoExposureCompensationFromSettings()
| float GetAutoExposureCompensationFromSettings |
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const FViewInfo & |
View | ) |
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◆ GetAutoExposureIlluminanceDownscaleFactor()
| int32 GetAutoExposureIlluminanceDownscaleFactor |
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◆ GetAutoExposureMethod()
◆ GetEyeAdaptationFixedExposure()
◆ GetEyeAdaptationParameters()
◆ IsAutoExposureDebugMode()
◆ IsAutoExposureMethodSupported()
◆ IsAutoExposureUsingIlluminanceEnabled()
| bool IsAutoExposureUsingIlluminanceEnabled |
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const FViewInfo & |
View | ) |
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◆ IsExtendLuminanceRangeEnabled()
| bool IsExtendLuminanceRangeEnabled |
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◆ LuminanceMaxFromLensAttenuation()
| float LuminanceMaxFromLensAttenuation |
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