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| float | GetMobileDepthOfFieldScale (const FViewInfo &View) |
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| FMobileBloomSetupOutputs | AddMobileBloomSetupPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FEyeAdaptationParameters &EyeAdaptationParameters, const FMobileBloomSetupInputs &Inputs) |
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| FMobileDofNearOutputs | AddMobileDofNearPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FMobileDofNearInputs &Inputs) |
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| FMobileDofDownOutputs | AddMobileDofDownPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FMobileDofDownInputs &Inputs) |
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| FMobileDofBlurOutputs | AddMobileDofBlurPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FMobileDofBlurInputs &Inputs) |
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| FScreenPassTexture | AddMobileIntegrateDofPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FMobileIntegrateDofInputs &Inputs) |
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| FScreenPassTexture | AddMobileBloomDownPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FMobileBloomDownInputs &Inputs) |
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| FScreenPassTexture | AddMobileBloomUpPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FMobileBloomUpInputs &Inputs) |
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| FMobileSunMaskOutputs | AddMobileSunMaskPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FMobileSunMaskInputs &Inputs) |
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| FScreenPassTexture | AddMobileSunAlphaPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FMobileSunAlphaInputs &Inputs) |
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| FScreenPassTexture | AddMobileSunBlurPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FMobileSunBlurInputs &Inputs) |
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| FScreenPassTexture | AddMobileSunMergePass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FMobileSunMergeInputs &Inputs) |
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| FMobileEyeAdaptationSetupOutputs | AddMobileEyeAdaptationSetupPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FEyeAdaptationParameters &EyeAdaptationParameters, const FMobileEyeAdaptationSetupInputs &Inputs) |
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| void | AddMobileEyeAdaptationPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FEyeAdaptationParameters &EyeAdaptationParameters, const FMobileEyeAdaptationInputs &Inputs) |
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| FScreenPassTexture | AddEASUPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const ISpatialUpscaler::FInputs &PassInputs) |
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| FScreenPassTexture | AddCASPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const ISpatialUpscaler::FInputs &PassInputs) |
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