UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMovieSceneBindingProxy Struct Reference

#include <MovieSceneBindingProxy.h>

Public Member Functions

 FMovieSceneBindingProxy ()
 
 FMovieSceneBindingProxy (const FGuid &InBindingID, UMovieSceneSequence *InSequence)
 
MOVIESCENE_API UMovieSceneGetMovieScene () const
 

Public Attributes

FGuid BindingID
 
TObjectPtr< UMovieSceneSequenceSequence
 

Friends

bool operator== (const FMovieSceneBindingProxy &LHS, const FMovieSceneBindingProxy &RHS)
 
bool operator!= (const FMovieSceneBindingProxy &LHS, const FMovieSceneBindingProxy &RHS)
 
uint32 GetTypeHash (const FMovieSceneBindingProxy &In)
 

Constructor & Destructor Documentation

◆ FMovieSceneBindingProxy() [1/2]

FMovieSceneBindingProxy::FMovieSceneBindingProxy ( )
inline

◆ FMovieSceneBindingProxy() [2/2]

FMovieSceneBindingProxy::FMovieSceneBindingProxy ( const FGuid InBindingID,
UMovieSceneSequence InSequence 
)
inline

Member Function Documentation

◆ GetMovieScene()

UMovieScene * FMovieSceneBindingProxy::GetMovieScene ( ) const

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( const FMovieSceneBindingProxy In)
friend

◆ operator!=

bool operator!= ( const FMovieSceneBindingProxy LHS,
const FMovieSceneBindingProxy RHS 
)
friend

◆ operator==

bool operator== ( const FMovieSceneBindingProxy LHS,
const FMovieSceneBindingProxy RHS 
)
friend

Member Data Documentation

◆ BindingID

FGuid FMovieSceneBindingProxy::BindingID

◆ Sequence

TObjectPtr<UMovieSceneSequence> FMovieSceneBindingProxy::Sequence

The documentation for this struct was generated from the following files: