UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMovieSceneCaptureHandle Struct Reference

#include <MovieSceneCaptureHandle.h>

+ Inheritance diagram for FMovieSceneCaptureHandle:

Public Member Functions

 FMovieSceneCaptureHandle ()
 
bool IsValid () const
 

Protected Attributes

uint32 ID
 

Friends

bool operator== (const FMovieSceneCaptureHandle &A, const FMovieSceneCaptureHandle &B)
 
bool operator!= (const FMovieSceneCaptureHandle &A, const FMovieSceneCaptureHandle &B)
 

Detailed Description

A handle to a movie scene capture implementation

Constructor & Destructor Documentation

◆ FMovieSceneCaptureHandle()

FMovieSceneCaptureHandle::FMovieSceneCaptureHandle ( )
inline

Member Function Documentation

◆ IsValid()

bool FMovieSceneCaptureHandle::IsValid ( ) const
inline

Check if this handle is valid

Friends And Related Symbol Documentation

◆ operator!=

bool operator!= ( const FMovieSceneCaptureHandle A,
const FMovieSceneCaptureHandle B 
)
friend

Inequality operator

◆ operator==

bool operator== ( const FMovieSceneCaptureHandle A,
const FMovieSceneCaptureHandle B 
)
friend

Equality operator

Member Data Documentation

◆ ID

uint32 FMovieSceneCaptureHandle::ID
protected

Unique identifier for this handle


The documentation for this struct was generated from the following file: