#include <MovieSceneEvaluationTree.h>
A handle to a node in an FMovieSceneEvaluationTree, defined in terms of an entry handle (corrsponding to FMovieSceneEvaluationTree::ChildNodes), and its child index
◆ FMovieSceneEvaluationTreeNodeHandle()
Construction from the node's parent's children entry handle, and this node's index within its parent's children
◆ GetChildIndex()
| int32 FMovieSceneEvaluationTreeNodeHandle::GetChildIndex |
( |
| ) |
const |
|
inline |
Access the index of this node amongst its siblings
◆ GetHandle()
Access the children handle that this node is contained within
◆ Invalid()
Special handle that represents an invalid node
◆ IsRoot()
| bool FMovieSceneEvaluationTreeNodeHandle::IsRoot |
( |
| ) |
const |
|
inline |
Check whether this node is the root node or not
◆ IsValid()
| bool FMovieSceneEvaluationTreeNodeHandle::IsValid |
( |
| ) |
const |
|
inline |
Check whether this node should correspond to a node. Does not check whether this handle is actually valid for any given tree
◆ Root()
Special handle that represents the root node
◆ operator!=
Test two node handles for inequality
◆ operator<<
◆ operator==
Test two node handles for equality
The documentation for this struct was generated from the following file: