UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMovieSceneInterrogationKey Struct Reference

#include <MovieSceneTemplateInterrogation.h>

Public Member Functions

 FMovieSceneInterrogationKey (FMovieSceneAnimTypeID InAnimTypeID)
 

Static Public Member Functions

static MOVIESCENE_API FMovieSceneInterrogationKey GetTransformInterrogationKey ()
 

Public Attributes

FMovieSceneAnimTypeID AnimTypeID
 

Friends

bool operator== (FMovieSceneInterrogationKey A, FMovieSceneInterrogationKey B)
 
bool operator!= (FMovieSceneInterrogationKey A, FMovieSceneInterrogationKey B)
 

Detailed Description

Key used for populating template interrogation data

Constructor & Destructor Documentation

◆ FMovieSceneInterrogationKey()

FMovieSceneInterrogationKey::FMovieSceneInterrogationKey ( FMovieSceneAnimTypeID  InAnimTypeID)
inline

Member Function Documentation

◆ GetTransformInterrogationKey()

FMovieSceneInterrogationKey FMovieSceneInterrogationKey::GetTransformInterrogationKey ( )
static

Access the interrogation key for transform data - any interrogation data stored with this key is guaranteed to be of type 'FTransform' to be used by various editors and sections that reference transforms

Friends And Related Symbol Documentation

◆ operator!=

◆ operator==

Member Data Documentation

◆ AnimTypeID

FMovieSceneAnimTypeID FMovieSceneInterrogationKey::AnimTypeID

Unique identifier for the type of data that resulted from the interrogation - doesn't at all have to relate to any FMovieSceneAnimTypeIDs used at runtime


The documentation for this struct was generated from the following files: