UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FNameBatchAsyncLoader Struct Reference
+ Inheritance diagram for FNameBatchAsyncLoader:

Public Member Functions

 FNameBatchAsyncLoader (ENameBatchLoadingFlags InFlags)
 
 ~FNameBatchAsyncLoader ()
 
bool ShouldLoadAsync (uint32 MaxWorkers) const
 
void PrepareWork ()
 
void DoWork ()
 
TArray< FDisplayNameEntryIdGetResult ()
 
- Public Member Functions inherited from FNameBatchLoader
 FNameBatchLoader (ENameBatchLoadingFlags InFlags)
 
bool Read (FArchive &Ar)
 
TArray< FDisplayNameEntryIdLoad ()
 

Public Attributes

FEventDoneEvent = nullptr
 
TArray< FDisplayNameEntryIdOut
 
- Public Attributes inherited from FNameBatchLoader
TArrayView< const uint64Hashes
 
TArrayView< const FSerializedNameHeaderHeaders
 
TArrayView< const uint8Strings
 
TArray< uint8Data
 
ENameBatchLoadingFlags Flags
 

Constructor & Destructor Documentation

◆ FNameBatchAsyncLoader()

FNameBatchAsyncLoader::FNameBatchAsyncLoader ( ENameBatchLoadingFlags  InFlags)
inline

◆ ~FNameBatchAsyncLoader()

FNameBatchAsyncLoader::~FNameBatchAsyncLoader ( )
inline

Member Function Documentation

◆ DoWork()

void FNameBatchAsyncLoader::DoWork ( )
inline

◆ GetResult()

TArray< FDisplayNameEntryId > FNameBatchAsyncLoader::GetResult ( )
inline

◆ PrepareWork()

void FNameBatchAsyncLoader::PrepareWork ( )
inline

◆ ShouldLoadAsync()

bool FNameBatchAsyncLoader::ShouldLoadAsync ( uint32  MaxWorkers) const
inline

Member Data Documentation

◆ DoneEvent

FEvent* FNameBatchAsyncLoader::DoneEvent = nullptr

◆ Out

TArray<FDisplayNameEntryId> FNameBatchAsyncLoader::Out

The documentation for this struct was generated from the following file: