UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FNetObjectPrioritizerAddObjectParams Struct Reference

#include <NetObjectPrioritizer.h>

Public Attributes

FNetObjectPrioritizationInfoOutInfo
 
const UE::Net::FReplicationInstanceProtocolInstanceProtocol
 
const UE::Net::FReplicationProtocolProtocol
 
const uint8StateBuffer
 

Detailed Description

Parameters passed to the prioritizer's AddObject() call.

Member Data Documentation

◆ InstanceProtocol

const UE::Net::FReplicationInstanceProtocol* FNetObjectPrioritizerAddObjectParams::InstanceProtocol

The FReplicationInstanceProtocol which describes the source state data.

◆ OutInfo

FNetObjectPrioritizationInfo& FNetObjectPrioritizerAddObjectParams::OutInfo

The info is zeroed before the AddObject() call. Fill in with prioritizer specifics, like offsets to tags.

◆ Protocol

const UE::Net::FReplicationProtocol* FNetObjectPrioritizerAddObjectParams::Protocol

The FReplicationProtocol which describes the internal state data.

◆ StateBuffer

const uint8* FNetObjectPrioritizerAddObjectParams::StateBuffer

One can retrieve relevant information from the object state buffer using the FReplicationProtocol. Note that this is the internal network representation of the data which is stored in quantized form. NetSerializers can dequantize the data to the original source data form.


The documentation for this struct was generated from the following file: