UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FNetObjectPrioritizerUpdateParams Struct Reference

#include <NetObjectPrioritizer.h>

Public Attributes

const uint32ObjectIndices
 
uint32 ObjectCount
 
UE::Net::FReplicationInstanceProtocol const *const * InstanceProtocols
 
const UE::Net::TNetChunkedArray< uint8 * > * StateBuffers = nullptr
 
FNetObjectPrioritizationInfoPrioritizationInfos
 

Detailed Description

Parameters passed to the prioritizer's UpdateObjects() call.

Member Data Documentation

◆ InstanceProtocols

UE::Net::FReplicationInstanceProtocol const* const* FNetObjectPrioritizerUpdateParams::InstanceProtocols

InstanceProtocols for updated objects. Index using 0..ObjectCount-1.

◆ ObjectCount

uint32 FNetObjectPrioritizerUpdateParams::ObjectCount

The number of objects that have been updated.

◆ ObjectIndices

const uint32* FNetObjectPrioritizerUpdateParams::ObjectIndices

Indices of the updated objects.

◆ PrioritizationInfos

FNetObjectPrioritizationInfo* FNetObjectPrioritizerUpdateParams::PrioritizationInfos

Infos for all objects. Index using ObjectIndices[0..ObjectCount-1].

◆ StateBuffers

const UE::Net::TNetChunkedArray<uint8*>* FNetObjectPrioritizerUpdateParams::StateBuffers = nullptr

State buffers for all objects. Index using ObjectIndices[0..ObjectCount-1].


The documentation for this struct was generated from the following file: