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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NetObjectPrioritizer.h>
Public Attributes | |
| const uint32 * | ObjectIndices |
| uint32 | ObjectCount |
| UE::Net::FReplicationInstanceProtocol const *const * | InstanceProtocols |
| const UE::Net::TNetChunkedArray< uint8 * > * | StateBuffers = nullptr |
| FNetObjectPrioritizationInfo * | PrioritizationInfos |
Parameters passed to the prioritizer's UpdateObjects() call.
| UE::Net::FReplicationInstanceProtocol const* const* FNetObjectPrioritizerUpdateParams::InstanceProtocols |
InstanceProtocols for updated objects. Index using 0..ObjectCount-1.
| uint32 FNetObjectPrioritizerUpdateParams::ObjectCount |
The number of objects that have been updated.
| const uint32* FNetObjectPrioritizerUpdateParams::ObjectIndices |
Indices of the updated objects.
| FNetObjectPrioritizationInfo* FNetObjectPrioritizerUpdateParams::PrioritizationInfos |
Infos for all objects. Index using ObjectIndices[0..ObjectCount-1].
| const UE::Net::TNetChunkedArray<uint8*>* FNetObjectPrioritizerUpdateParams::StateBuffers = nullptr |
State buffers for all objects. Index using ObjectIndices[0..ObjectCount-1].