![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <Model.h>
Public Member Functions | |
| ENGINE_API | ~FNodeGroup () |
A struct that contains a set of conodes that will be used in one mapping
|
default |
| FBox FNodeGroup::BoundingBox |
| FMatrix FNodeGroup::MapToWorld |
| TArray<ULightComponent*> FNodeGroup::RelevantLights |
List of relevant lights for this nodegroup
| int32 FNodeGroup::SizeX |
| int32 FNodeGroup::SizeY |
| FVector3f FNodeGroup::TangentX |
| FVector3f FNodeGroup::TangentY |
| FVector3f FNodeGroup::TangentZ |
For each triangle, record which LightmassSettings to use (material, boost, etc)
| TArray<FStaticLightingVertex> FNodeGroup::Vertices |
The surface's vertices.
| FMatrix FNodeGroup::WorldToMap |