UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FNodeGroup Struct Reference

#include <Model.h>

Public Member Functions

ENGINE_API ~FNodeGroup ()
 

Public Attributes

TArray< int32Nodes
 
TArray< ULightComponent * > RelevantLights
 
FVector3f TangentX
 
FVector3f TangentY
 
FVector3f TangentZ
 
FMatrix MapToWorld
 
FMatrix WorldToMap
 
FBox BoundingBox
 
int32 SizeX
 
int32 SizeY
 
TArray< FStaticLightingVertexVertices
 
TArray< int32TriangleVertexIndices
 
TArray< int32TriangleSurfaceMap
 

Detailed Description

A struct that contains a set of conodes that will be used in one mapping

Constructor & Destructor Documentation

◆ ~FNodeGroup()

FNodeGroup::~FNodeGroup ( )
default

Member Data Documentation

◆ BoundingBox

FBox FNodeGroup::BoundingBox

◆ MapToWorld

FMatrix FNodeGroup::MapToWorld

◆ Nodes

TArray<int32> FNodeGroup::Nodes

List of nodes in the node group

◆ RelevantLights

TArray<ULightComponent*> FNodeGroup::RelevantLights

List of relevant lights for this nodegroup

◆ SizeX

int32 FNodeGroup::SizeX

◆ SizeY

int32 FNodeGroup::SizeY

◆ TangentX

FVector3f FNodeGroup::TangentX

◆ TangentY

FVector3f FNodeGroup::TangentY

◆ TangentZ

FVector3f FNodeGroup::TangentZ

◆ TriangleSurfaceMap

TArray<int32> FNodeGroup::TriangleSurfaceMap

For each triangle, record which LightmassSettings to use (material, boost, etc)

◆ TriangleVertexIndices

TArray<int32> FNodeGroup::TriangleVertexIndices

The vertex indices of the surface's triangles.

◆ Vertices

TArray<FStaticLightingVertex> FNodeGroup::Vertices

The surface's vertices.

◆ WorldToMap

FMatrix FNodeGroup::WorldToMap

The documentation for this struct was generated from the following files: