UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FParticleSpriteEmitterInstance Struct Reference

#include <ParticleEmitterInstances.h>

+ Inheritance diagram for FParticleSpriteEmitterInstance:

Public Member Functions

 FParticleSpriteEmitterInstance (IParticleEmitterInstanceOwner &InComponent)
 
virtual ~FParticleSpriteEmitterInstance ()
 
virtual FDynamicEmitterDataBaseGetDynamicData (bool bSelected, ERHIFeatureLevel::Type InFeatureLevel) override
 
virtual FDynamicEmitterReplayDataBaseGetReplayData () override
 
virtual void GetAllocatedSize (int32 &OutNum, int32 &OutMax) override
 
virtual void GetResourceSizeEx (FResourceSizeEx &CumulativeResourceSize) override
 
- Public Member Functions inherited from FParticleEmitterInstance
ENGINE_API FParticleEmitterInstance (IParticleEmitterInstanceOwner &InComponent)
 
virtual ENGINE_API ~FParticleEmitterInstance ()
 
virtual ENGINE_API void InitParameters (UParticleEmitter *InTemplate)
 
virtual ENGINE_API void Init ()
 
virtual ENGINE_API bool Resize (int32 NewMaxActiveParticles, bool bSetMaxActiveCount=true)
 
virtual ENGINE_API void Tick (float DeltaTime, bool bSuppressSpawning)
 
ENGINE_API void CheckEmitterFinished ()
 
ENGINE_API void FakeBursts ()
 
virtual ENGINE_API float Tick_EmitterTimeSetup (float DeltaTime, UParticleLODLevel *CurrentLODLevel)
 
virtual ENGINE_API float Tick_SpawnParticles (float DeltaTime, UParticleLODLevel *CurrentLODLevel, bool bSuppressSpawning, bool bFirstTime)
 
virtual ENGINE_API void Tick_ModuleUpdate (float DeltaTime, UParticleLODLevel *CurrentLODLevel)
 
virtual ENGINE_API void Tick_ModulePostUpdate (float DeltaTime, UParticleLODLevel *CurrentLODLevel)
 
virtual ENGINE_API void Tick_ModuleFinalUpdate (float DeltaTime, UParticleLODLevel *CurrentLODLevel)
 
virtual ENGINE_API void SetCurrentLODIndex (int32 InLODIndex, bool bInFullyProcess)
 
virtual ENGINE_API void Rewind ()
 
virtual ENGINE_API FBox GetBoundingBox ()
 
virtual ENGINE_API void UpdateBoundingBox (float DeltaTime)
 
virtual ENGINE_API void ForceUpdateBoundingBox ()
 
virtual ENGINE_API uint32 RequiredBytes ()
 
ENGINE_API uint32 GetModuleDataOffset (UParticleModule *Module)
 
ENGINE_API uint8GetModuleInstanceData (UParticleModule *Module)
 
ENGINE_API FParticleRandomSeedInstancePayloadGetModuleRandomSeedInstanceData (UParticleModule *Module)
 
virtual ENGINE_API uint8GetTypeDataModuleInstanceData ()
 
virtual ENGINE_API uint32 CalculateParticleStride (uint32 ParticleSize)
 
virtual ENGINE_API void ResetBurstList ()
 
virtual ENGINE_API float GetCurrentBurstRateOffset (float &DeltaTime, int32 &Burst)
 
virtual ENGINE_API void ResetParticleParameters (float DeltaTime)
 
ENGINE_API void CalculateOrbitOffset (FOrbitChainModuleInstancePayload &Payload, FVector &AccumOffset, FVector &AccumRotation, FVector &AccumRotationRate, float DeltaTime, FVector &Result, FMatrix &RotationMat)
 
virtual ENGINE_API void UpdateOrbitData (float DeltaTime)
 
virtual ENGINE_API void ParticlePrefetch ()
 
virtual ENGINE_API float Spawn (float DeltaTime)
 
ENGINE_API void SpawnParticles (int32 Count, float StartTime, float Increment, const FVector &InitialLocation, const FVector &InitialVelocity, struct FParticleEventInstancePayload *EventPayload)
 
virtual ENGINE_API void ForceSpawn (float DeltaTime, int32 InSpawnCount, int32 InBurstCount, FVector &InLocation, FVector &InVelocity)
 
ENGINE_API void CheckSpawnCount (int32 InNewCount, int32 InMaxCount)
 
virtual ENGINE_API void PreSpawn (FBaseParticle *Particle, const FVector &InitialLocation, const FVector &InitialVelocity)
 
virtual ENGINE_API void PostSpawn (FBaseParticle *Particle, float InterpolationPercentage, float SpawnTime)
 
virtual ENGINE_API bool HasCompleted ()
 
virtual ENGINE_API void KillParticles ()
 
virtual ENGINE_API void KillParticle (int32 Index)
 
virtual ENGINE_API void KillParticlesForced (bool bFireEvents=false)
 
virtual void SetHaltSpawning (bool bInHaltSpawning)
 
virtual void SetHaltSpawningExternal (bool bInHaltSpawning)
 
void SetFakeBurstWhenSpawningSupressed (bool bInFakeBurstsWhenSpawningSupressed)
 
ENGINE_API int32 GetOrbitPayloadOffset ()
 
ENGINE_API FVector GetParticleLocationWithOrbitOffset (FBaseParticle *Particle)
 
virtual ENGINE_API FBaseParticleGetParticle (int32 Index)
 
int32 GetParticleDirectIndex (int32 InIndex)
 
virtual ENGINE_API FBaseParticleGetParticleDirect (int32 InDirectIndex)
 
ENGINE_API void SetupEmitterDuration ()
 
bool HasActiveParticles ()
 
virtual ENGINE_API bool IsDynamicDataRequired (UParticleLODLevel *CurrentLODLevel)
 
virtual ENGINE_API void ProcessParticleEvents (float DeltaTime, bool bSuppressSpawning)
 
virtual void OnDeactivateSystem ()
 
virtual int32 GetMeshRotationOffset () const
 
virtual bool IsMeshRotationActive () const
 
virtual void SetMeshMaterials (const TArray< UMaterialInterface * > &InMaterials)
 
virtual ENGINE_API void GatherMaterialRelevance (FMaterialRelevance *OutMaterialRelevance, const UParticleLODLevel *LODLevel, ERHIFeatureLevel::Type InFeatureLevel) const
 
virtual ENGINE_API void GatherMaterialRelevance (FMaterialRelevance *OutMaterialRelevance, const UParticleLODLevel *LODLevel, EShaderPlatform InShaderPlatform) const
 
virtual void OnEmitterInstanceKilled (FParticleEmitterInstance *Instance)
 
virtual void SetBeamEndPoint (FVector NewEndPoint)
 
virtual void SetBeamSourcePoint (FVector NewSourcePoint, int32 SourceIndex)
 
virtual void SetBeamSourceTangent (FVector NewTangentPoint, int32 SourceIndex)
 
virtual void SetBeamSourceStrength (float NewSourceStrength, int32 SourceIndex)
 
virtual void SetBeamTargetPoint (FVector NewTargetPoint, int32 TargetIndex)
 
virtual void SetBeamTargetTangent (FVector NewTangentPoint, int32 TargetIndex)
 
virtual void SetBeamTargetStrength (float NewTargetStrength, int32 TargetIndex)
 
virtual bool GetBeamEndPoint (FVector &OutEndPoint) const
 
virtual bool GetBeamSourcePoint (int32 SourceIndex, FVector &OutSourcePoint) const
 
virtual bool GetBeamSourceTangent (int32 SourceIndex, FVector &OutTangentPoint) const
 
virtual bool GetBeamSourceStrength (int32 SourceIndex, float &OutSourceStrength) const
 
virtual bool GetBeamTargetPoint (int32 TargetIndex, FVector &OutTargetPoint) const
 
virtual bool GetBeamTargetTangent (int32 TargetIndex, FVector &OutTangentPoint) const
 
virtual bool GetBeamTargetStrength (int32 TargetIndex, float &OutTargetStrength) const
 
virtual ENGINE_API void ApplyWorldOffset (FVector InOffset, bool bWorldShift)
 
virtual bool IsTrailEmitter () const
 
virtual void BeginTrail ()
 
virtual void EndTrail ()
 
virtual void SetTrailSourceData (FName InFirstSocketName, FName InSecondSocketName, ETrailWidthMode InWidthMode, float InWidth)
 
virtual ENGINE_API void Tick_MaterialOverrides (int32 EmitterIndex)
 
ENGINE_API bool UseLocalSpace ()
 
ENGINE_API void GetScreenAlignmentAndScale (int32 &OutScreenAlign, FVector &OutScale)
 
- Public Member Functions inherited from FParticleEmitterInstanceFixLayout
virtual ~FParticleEmitterInstanceFixLayout ()=default
 

Protected Member Functions

virtual bool FillReplayData (FDynamicEmitterReplayDataBase &OutData) override
 
- Protected Member Functions inherited from FParticleEmitterInstance
ENGINE_API void UpdateTransforms ()
 
ENGINE_API class UParticleLODLevelGetCurrentLODLevelChecked ()
 
ENGINE_API UMaterialInterfaceGetCurrentMaterial ()
 
ENGINE_API void FixupParticleIndices ()
 

Additional Inherited Members

- Public Attributes inherited from FParticleEmitterInstance
UParticleEmitterSpriteTemplate
 
IParticleEmitterInstanceOwnerComponent
 
UParticleLODLevelCurrentLODLevel
 
int32 CurrentLODLevelIndex
 
int32 TypeDataOffset
 
int32 TypeDataInstanceOffset
 
int32 SubUVDataOffset
 
int32 DynamicParameterDataOffset
 
int32 LightDataOffset
 
float LightVolumetricScatteringIntensity
 
int32 OrbitModuleOffset
 
int32 CameraPayloadOffset
 
int32 PayloadOffset
 
FVector Location
 
FMatrix EmitterToSimulation
 
FMatrix SimulationToWorld
 
uint8 bEnabled: 1
 
uint8 bKillOnDeactivate:1
 
uint8 bKillOnCompleted:1
 
uint8 bRequiresSorting:1
 
uint8 bHaltSpawning: 1
 
uint8 bHaltSpawningExternal: 1
 
uint8 bRequiresLoopNotification:1
 
uint8 bIgnoreComponentScale:1
 
uint8 bIsBeam:1
 
uint8 bAxisLockEnabled: 1
 
uint8 bFakeBurstsWhenSpawningSupressed: 1
 
uint8 bEmitterIsDone:1
 
TEnumAsByte< EParticleAxisLockLockAxisFlags
 
int32 SortMode
 
uint8ParticleData
 
uint16ParticleIndices
 
uint8InstanceData
 
int32 InstancePayloadSize
 
int32 ParticleSize
 
int32 ParticleStride
 
int32 ActiveParticles
 
uint32 ParticleCounter
 
int32 MaxActiveParticles
 
float SpawnFraction
 
float SecondsSinceCreation
 
float EmitterTime
 
float LastDeltaTime
 
FVector OldLocation
 
FBox ParticleBoundingBox
 
TArray< struct FLODBurstFiredBurstFired
 
int32 LoopCount
 
int32 IsRenderDataDirty
 
float EmitterDuration
 
TArray< floatEmitterDurations
 
float CurrentDelay
 
int32 TrianglesToRender
 
int32 MaxVertexIndex
 
UMaterialInterfaceCurrentMaterial
 
int32 EventCount
 
int32 MaxEventCount
 
FVector PositionOffsetThisTick
 
FVector2D PivotOffset
 
TArray< class UPointLightComponent * > HighQualityLights
 
- Static Public Attributes inherited from FParticleEmitterInstance
static ENGINE_API const float PeakActiveParticleUpdateDelta = 0.05f
 

Constructor & Destructor Documentation

◆ FParticleSpriteEmitterInstance()

FParticleSpriteEmitterInstance::FParticleSpriteEmitterInstance ( IParticleEmitterInstanceOwner InComponent)

Constructor

ParticleSpriteEmitterInstance The structure for a standard sprite emitter instance. Constructor

◆ ~FParticleSpriteEmitterInstance()

FParticleSpriteEmitterInstance::~FParticleSpriteEmitterInstance ( )
virtual

Destructor

Member Function Documentation

◆ FillReplayData()

bool FParticleSpriteEmitterInstance::FillReplayData ( FDynamicEmitterReplayDataBase OutData)
overrideprotectedvirtual

Captures dynamic replay data for this particle system.

Parameters
OutData[Out] Data will be copied here
Returns
Returns true if successful

Reimplemented from FParticleEmitterInstance.

◆ GetAllocatedSize()

void FParticleSpriteEmitterInstance::GetAllocatedSize ( int32 OutNum,
int32 OutMax 
)
overridevirtual

Retrieve the allocated size of this instance.

Parameters
OutNumThe size of this instance
OutMaxThe maximum size of this instance

Reimplemented from FParticleEmitterInstance.

◆ GetDynamicData()

FDynamicEmitterDataBase * FParticleSpriteEmitterInstance::GetDynamicData ( bool  bSelected,
ERHIFeatureLevel::Type  InFeatureLevel 
)
overridevirtual

Retrieves the dynamic data for the emitter

Retrieves the dynamic data for the emitter

Parameters
bSelectedWhether the emitter is selected in the editor
InFeatureLevelThe relevant shader feature level.
Returns
FDynamicEmitterDataBase* The dynamic data, or NULL if it shouldn't be rendered

Reimplemented from FParticleEmitterInstance.

◆ GetReplayData()

FDynamicEmitterReplayDataBase * FParticleSpriteEmitterInstance::GetReplayData ( )
overridevirtual

Retrieves replay data for the emitter

Returns
The replay data, or NULL on failure

Reimplemented from FParticleEmitterInstance.

◆ GetResourceSizeEx()

void FParticleSpriteEmitterInstance::GetResourceSizeEx ( FResourceSizeEx CumulativeResourceSize)
overridevirtual

Returns the size of the object/ resource for display to artists/ LDs in the Editor.

Parameters
ModeSpecifies which resource size should be displayed. ( see EResourceSizeMode::Type )
Returns
Size of resource as to be displayed to artists/ LDs in the Editor.

Reimplemented from FParticleEmitterInstance.


The documentation for this struct was generated from the following files: